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https://github.com/zeldaret/botw
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a168b93bbc
They link with KingSystem/Sound (0x7100fe8b54-0x7101060ed4) as sorted Action/AI passes of their own. The three area tag actions keep their game base AreaTagAction, which links in the Game/Actor/Area block. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
18 lines
456 B
C++
18 lines
456 B
C++
#include "KingSystem/Sound/Actor/Action/actionEventBgmCtrlAction.h"
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namespace ksys::snd {
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EventBgmCtrlAction::EventBgmCtrlAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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EventBgmCtrlAction::~EventBgmCtrlAction() = default;
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bool EventBgmCtrlAction::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void EventBgmCtrlAction::loadParams_() {
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getDynamicParam(&mCtrlType_d, "CtrlType");
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}
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} // namespace ksys::snd
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