Files
botw/src/KingSystem/Sound/Actor/Action/actionEventBgmStartAction.cpp
T
Léo Lam a168b93bbc snd: move sound actions and AIs to KingSystem/Sound
They link with KingSystem/Sound (0x7100fe8b54-0x7101060ed4) as sorted
Action/AI passes of their own. The three area tag actions keep their
game base AreaTagAction, which links in the Game/Actor/Area block.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-06 03:19:38 +02:00

18 lines
461 B
C++

#include "KingSystem/Sound/Actor/Action/actionEventBgmStartAction.h"
namespace ksys::snd {
EventBgmStartAction::EventBgmStartAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
EventBgmStartAction::~EventBgmStartAction() = default;
bool EventBgmStartAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void EventBgmStartAction::loadParams_() {
getDynamicParam(&mBgmName_d, "BgmName");
}
} // namespace ksys::snd