mirror of
https://github.com/zeldaret/botw
synced 2026-10-11 14:18:33 -04:00
a168b93bbc
They link with KingSystem/Sound (0x7100fe8b54-0x7101060ed4) as sorted Action/AI passes of their own. The three area tag actions keep their game base AreaTagAction, which links in the Game/Actor/Area block. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
19 lines
516 B
C++
19 lines
516 B
C++
#include "KingSystem/Sound/Actor/Action/actionSceneSoundNotifyTalkAction.h"
|
|
|
|
namespace ksys::snd {
|
|
|
|
SceneSoundNotifyTalkAction::SceneSoundNotifyTalkAction(const InitArg& arg)
|
|
: ksys::act::ai::Action(arg) {}
|
|
|
|
SceneSoundNotifyTalkAction::~SceneSoundNotifyTalkAction() = default;
|
|
|
|
bool SceneSoundNotifyTalkAction::init_(sead::Heap* heap) {
|
|
return ksys::act::ai::Action::init_(heap);
|
|
}
|
|
|
|
void SceneSoundNotifyTalkAction::loadParams_() {
|
|
getDynamicParam(&mCtrlType_d, "CtrlType");
|
|
}
|
|
|
|
} // namespace ksys::snd
|