Files
botw/src/KingSystem/Sound/Actor/Action/actionSceneSoundNotifyTalkAction.cpp
T
Léo Lam a168b93bbc snd: move sound actions and AIs to KingSystem/Sound
They link with KingSystem/Sound (0x7100fe8b54-0x7101060ed4) as sorted
Action/AI passes of their own. The three area tag actions keep their
game base AreaTagAction, which links in the Game/Actor/Area block.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-06 03:19:38 +02:00

19 lines
516 B
C++

#include "KingSystem/Sound/Actor/Action/actionSceneSoundNotifyTalkAction.h"
namespace ksys::snd {
SceneSoundNotifyTalkAction::SceneSoundNotifyTalkAction(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
SceneSoundNotifyTalkAction::~SceneSoundNotifyTalkAction() = default;
bool SceneSoundNotifyTalkAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void SceneSoundNotifyTalkAction::loadParams_() {
getDynamicParam(&mCtrlType_d, "CtrlType");
}
} // namespace ksys::snd