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https://github.com/zeldaret/botw
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71 lines
3.3 KiB
C++
71 lines
3.3 KiB
C++
#include "KingSystem/Physics/System/physSystem.h"
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#include "KingSystem/Physics/Cloth/physClothResource.h"
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#include "KingSystem/Physics/Ragdoll/physRagdollControllerKeyList.h"
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#include "KingSystem/Physics/Ragdoll/physRagdollResource.h"
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#include "KingSystem/Physics/RigidBody/TeraMesh/physTeraMeshRigidBodyResource.h"
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#include "KingSystem/Physics/RigidBody/physRigidBodyResource.h"
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#include "KingSystem/Physics/StaticCompound/physStaticCompound.h"
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#include "KingSystem/Physics/SupportBone/physSupportBoneResource.h"
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#include "KingSystem/Physics/System/physContactMgr.h"
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#include "KingSystem/Physics/System/physContactPointInfo.h"
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#include "KingSystem/Physics/System/physEntityGroupFilter.h"
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#include "KingSystem/Physics/System/physMaterialTable.h"
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#include "KingSystem/Physics/System/physSensorGroupFilter.h"
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#include "KingSystem/Physics/System/physSystemData.h"
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#include "KingSystem/Resource/resEntryFactory.h"
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#include "KingSystem/Resource/resSystem.h"
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namespace ksys::phys {
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SEAD_SINGLETON_DISPOSER_IMPL(System)
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void System::initSystemData(sead::Heap* heap) {
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res::registerEntryFactory(new (heap) res::EntryFactory<RigidBodyResource>(1.0, 0x400), "hkrb");
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res::registerEntryFactory(new (heap) res::EntryFactory<RagdollResource>(1.0, 0x400), "hkrg");
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res::registerEntryFactory(new (heap) res::EntryFactory<SupportBoneResource>(1.0, 0x100000),
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"bphyssb");
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res::registerEntryFactory(new (heap) res::EntryFactory<ClothResource>(2.0, 0x2800), "hkcl");
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res::registerEntryFactory(new (heap) res::EntryFactory<StaticCompound>(1.3, 0x40000), "hksc");
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res::registerEntryFactory(new (heap) res::EntryFactory<TeraMeshRigidBodyResource>(1.0, 0x800),
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"hktmrb");
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res::registerEntryFactory(new (heap) res::EntryFactory<RagdollControllerKeyList>(1.0, 0x4000),
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"brgcon");
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mEntityGroupFilter = EntityGroupFilter::make(FirstEntity, LastEntity, heap);
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mSensorGroupFilter = SensorGroupFilter::make(LastSensor, heap);
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mGroupFilters.pushBack(mEntityGroupFilter);
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mGroupFilters.pushBack(mSensorGroupFilter);
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mContactMgr = new (heap) ContactMgr;
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if (mContactMgr)
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mContactMgr->init(heap);
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mMaterialTable = new (heap) MaterialTable;
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mSystemData = new (heap) SystemData;
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mSystemData->load(mPhysicsSystemHeap, mEntityGroupFilter, mSensorGroupFilter, mMaterialTable,
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mContactMgr);
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}
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ContactPointInfo* System::allocContactPointInfo(sead::Heap* heap, int num,
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const sead::SafeString& name, int a, int b,
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int c) const {
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return mContactMgr->allocContactPoints(heap, num, name, a, b, c);
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}
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void System::freeContactPointInfo(ContactPointInfo* info) const {
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mContactMgr->freeContactPointInfo(info);
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}
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LayerContactPointInfo* System::allocLayerContactPointInfo(sead::Heap* heap, int num, int num2,
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const sead::SafeString& name, int a,
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int b, int c) const {
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return mContactMgr->allocContactPointsEx(heap, num, num2, name, a, b, c);
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}
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void System::registerContactPointInfo(ContactPointInfo* info) const {
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mContactMgr->registerContactPointInfo(info);
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}
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} // namespace ksys::phys
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