Files
botw/src/KingSystem/Resource/GeneralParamList/resGParamListObjectClothReaction.h
T
2020-09-20 13:01:22 +02:00

55 lines
2.7 KiB
C++

#pragma once
#include <agl/Utils/aglParameter.h>
#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
#include "KingSystem/Utils/Types.h"
namespace ksys::res {
class GParamListObjectClothReaction : public GParamListObject {
public:
GParamListObjectClothReaction();
const char* getName() const override { return "ClothReaction"; }
agl::utl::Parameter<sead::SafeString> mAtkCollidableName;
agl::utl::Parameter<sead::SafeString> mAtkCollidableBoneName;
agl::utl::Parameter<f32> mAtkCollidableSpeed;
agl::utl::Parameter<f32> mAtkCollidableActiveTime;
agl::utl::Parameter<sead::Vector3f> mAtkCollidableResetPos;
agl::utl::Parameter<sead::SafeString> mGroundCollidableName;
agl::utl::Parameter<sead::SafeString> mGroundCollidableBoneName;
agl::utl::Parameter<f32> mGroundCollidableOffset;
agl::utl::Parameter<bool> mUseGroundCollidableResetPos;
agl::utl::Parameter<sead::Vector3f> mGroundCollidableResetPos;
agl::utl::Parameter<f32> mGroundCollidableMoveSpeed;
agl::utl::Parameter<sead::SafeString> mWallCollidableName;
agl::utl::Parameter<sead::SafeString> mWallCollidableBoneName;
agl::utl::Parameter<f32> mWallCollidableOffset;
agl::utl::Parameter<sead::SafeString> mPlayerCollidableName;
agl::utl::Parameter<sead::SafeString> mPlayerCollidableBoneName;
};
KSYS_CHECK_SIZE_NX150(GParamListObjectClothReaction, 0x288);
inline GParamListObjectClothReaction::GParamListObjectClothReaction() {
auto* const obj = &mObj;
mAtkCollidableName.init("Collidable_Attack", "AtkCollidableName", "", obj);
mAtkCollidableBoneName.init("Attack", "AtkCollidableBoneName", "", obj);
mAtkCollidableSpeed.init(6.0, "AtkCollidableSpeed", "", obj);
mAtkCollidableActiveTime.init(0.5, "AtkCollidableActiveTime", "", obj);
mAtkCollidableResetPos.init({0.0, 0.0, 2.0}, "AtkCollidableResetPos", "", obj);
mGroundCollidableName.init("Collidable_Ground_1", "GroundCollidableName", "", obj);
mGroundCollidableBoneName.init("Ground_1", "GroundCollidableBoneName", "", obj);
mGroundCollidableOffset.init(0.05, "GroundCollidableOffset", "", obj);
mUseGroundCollidableResetPos.init(false, "UseGroundCollidableResetPos", "", obj);
mGroundCollidableResetPos.init({0.0, -1.0, 0.0}, "GroundCollidableResetPos", "", obj);
mGroundCollidableMoveSpeed.init(300.0, "GroundCollidableMoveSpeed", "", obj);
mWallCollidableName.init("", "WallCollidableName", "", obj);
mWallCollidableBoneName.init("", "WallCollidableBoneName", "", obj);
mWallCollidableOffset.init(0.05, "WallCollidableOffset", "", obj);
mPlayerCollidableName.init("", "PlayerCollidableName", "", obj);
mPlayerCollidableBoneName.init("", "PlayerCollidableBoneName", "", obj);
}
} // namespace ksys::res