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https://github.com/zeldaret/botw
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55 lines
2.7 KiB
C++
55 lines
2.7 KiB
C++
#pragma once
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#include <agl/Utils/aglParameter.h>
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#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
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#include "KingSystem/Utils/Types.h"
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namespace ksys::res {
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class GParamListObjectClothReaction : public GParamListObject {
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public:
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GParamListObjectClothReaction();
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const char* getName() const override { return "ClothReaction"; }
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agl::utl::Parameter<sead::SafeString> mAtkCollidableName;
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agl::utl::Parameter<sead::SafeString> mAtkCollidableBoneName;
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agl::utl::Parameter<f32> mAtkCollidableSpeed;
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agl::utl::Parameter<f32> mAtkCollidableActiveTime;
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agl::utl::Parameter<sead::Vector3f> mAtkCollidableResetPos;
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agl::utl::Parameter<sead::SafeString> mGroundCollidableName;
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agl::utl::Parameter<sead::SafeString> mGroundCollidableBoneName;
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agl::utl::Parameter<f32> mGroundCollidableOffset;
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agl::utl::Parameter<bool> mUseGroundCollidableResetPos;
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agl::utl::Parameter<sead::Vector3f> mGroundCollidableResetPos;
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agl::utl::Parameter<f32> mGroundCollidableMoveSpeed;
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agl::utl::Parameter<sead::SafeString> mWallCollidableName;
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agl::utl::Parameter<sead::SafeString> mWallCollidableBoneName;
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agl::utl::Parameter<f32> mWallCollidableOffset;
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agl::utl::Parameter<sead::SafeString> mPlayerCollidableName;
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agl::utl::Parameter<sead::SafeString> mPlayerCollidableBoneName;
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};
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KSYS_CHECK_SIZE_NX150(GParamListObjectClothReaction, 0x288);
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inline GParamListObjectClothReaction::GParamListObjectClothReaction() {
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auto* const obj = &mObj;
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mAtkCollidableName.init("Collidable_Attack", "AtkCollidableName", "", obj);
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mAtkCollidableBoneName.init("Attack", "AtkCollidableBoneName", "", obj);
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mAtkCollidableSpeed.init(6.0, "AtkCollidableSpeed", "", obj);
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mAtkCollidableActiveTime.init(0.5, "AtkCollidableActiveTime", "", obj);
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mAtkCollidableResetPos.init({0.0, 0.0, 2.0}, "AtkCollidableResetPos", "", obj);
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mGroundCollidableName.init("Collidable_Ground_1", "GroundCollidableName", "", obj);
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mGroundCollidableBoneName.init("Ground_1", "GroundCollidableBoneName", "", obj);
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mGroundCollidableOffset.init(0.05, "GroundCollidableOffset", "", obj);
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mUseGroundCollidableResetPos.init(false, "UseGroundCollidableResetPos", "", obj);
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mGroundCollidableResetPos.init({0.0, -1.0, 0.0}, "GroundCollidableResetPos", "", obj);
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mGroundCollidableMoveSpeed.init(300.0, "GroundCollidableMoveSpeed", "", obj);
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mWallCollidableName.init("", "WallCollidableName", "", obj);
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mWallCollidableBoneName.init("", "WallCollidableBoneName", "", obj);
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mWallCollidableOffset.init(0.05, "WallCollidableOffset", "", obj);
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mPlayerCollidableName.init("", "PlayerCollidableName", "", obj);
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mPlayerCollidableBoneName.init("", "PlayerCollidableBoneName", "", obj);
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}
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} // namespace ksys::res
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