Files
botw/src/KingSystem/ActorSystem/actActorFactory.h
T
2020-12-31 16:59:38 +01:00

30 lines
512 B
C++

#pragma once
#include <heap/seadDisposer.h>
namespace ksys::act {
struct ActorCreateArg;
class BaseProc;
class ActorFactory {
public:
virtual void dummy();
virtual BaseProc* createActor(const ActorCreateArg& arg);
virtual void dummy2();
};
class ActorFactoryHolder {
SEAD_SINGLETON_DISPOSER(ActorFactoryHolder)
ActorFactoryHolder() = default;
virtual ~ActorFactoryHolder();
public:
void init(sead::Heap* heap);
private:
ActorFactory mFactory;
};
} // namespace ksys::act