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botw/src/KingSystem/Physics/System/physSystemData.cpp
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#include "KingSystem/Physics/System/physSystemData.h"
#include "KingSystem/Physics/System/physContactInfoTable.h"
#include "KingSystem/Physics/System/physGroupFilter.h"
#include "KingSystem/Physics/System/physMaterialTable.h"
#include "KingSystem/Physics/System/physRagdollControllerKeyList.h"
#include "KingSystem/Resource/resHandle.h"
#include "KingSystem/Resource/resLoadRequest.h"
namespace ksys::phys {
SystemData::SystemData() = default;
template <typename T>
static void deleteAndNull(T*& ptr) {
if (ptr) {
delete ptr;
ptr = nullptr;
}
}
SystemData::~SystemData() {
deleteAndNull(mMaterialTableHandle);
deleteAndNull(mSubMaterialTableHandle);
deleteAndNull(mLayerMatrices[0].mResHandle);
deleteAndNull(mContactInfoTableHandles[0]);
deleteAndNull(mLayerMatrices[1].mResHandle);
deleteAndNull(mContactInfoTableHandles[1]);
deleteAndNull(mCharacterCtrlTable.mResHandle);
if (auto*& handle = mRagdollCtrlKeyListHandle) {
delete handle;
handle = nullptr;
mRagdollCtrlKeyList = nullptr;
}
}
void SystemData::load(sead::Heap* heap, GroupFilter* entity_group_filter,
GroupFilter* sensor_group_filter, MaterialTable* material_table,
ContactInfoTable* contact_info_table) {
loadLayerTable(heap, entity_group_filter, ContactLayerType::Entity);
loadLayerTable(heap, sensor_group_filter, ContactLayerType::Sensor);
loadMaterialTable(heap, material_table);
loadSubMaterialTable(heap, material_table);
loadContactInfoTable(heap, contact_info_table, ContactLayerType::Entity);
loadContactInfoTable(heap, contact_info_table, ContactLayerType::Sensor);
loadCharacterCtrlTable(heap);
loadRagdollCtrlKeyList(heap);
}
void SystemData::loadLayerTable(sead::Heap* heap, GroupFilter* filter, ContactLayerType type) {
auto& matrix = mLayerMatrices[int(type)];
matrix.addList("LayerTable");
const int first = filter->getLayerFirst();
const int last = filter->getLayerLast();
const int num_layers = 1 + last - first;
for (int i = 0; i < num_layers; ++i) {
auto& table = matrix.mTables[i];
const ContactLayer layer = first + i;
table.num_layers = num_layers;
table.filter = filter;
table.layer = layer;
matrix.mParamList.addObj(&table, contactLayerToText(layer));
for (int j = 0; j < num_layers; ++j) {
const char* other_layer_name = contactLayerToText(first + j);
table.layer_values[j].init(0, other_layer_name, other_layer_name, &table);
}
}
matrix.mResHandle = new (heap) res::Handle;
const auto res = loadLayerTableRes(matrix, type);
matrix.mParamIO.applyResParameterArchive(res);
}
void SystemData::loadMaterialTable(sead::Heap* heap, MaterialTable* table) {
mMaterialTableHandle = new (heap) res::Handle;
const auto res = loadMaterialTableRes();
table->loadMaterialTable(heap, res);
}
void SystemData::loadSubMaterialTable(sead::Heap* heap, MaterialTable* table) {
mSubMaterialTableHandle = new (heap) res::Handle;
const auto res = loadSubMaterialTableRes();
table->loadSubMaterialTable(heap, res);
}
void SystemData::loadContactInfoTable(sead::Heap* heap, ContactInfoTable* table,
ContactLayerType type) {
mContactInfoTableHandles[int(type)] = new (heap) res::Handle;
const auto res = loadContactInfoTableRes(type);
table->load(heap, res, type);
}
void SystemData::loadCharacterCtrlTable(sead::Heap* heap) {
mCharacterCtrlTable.addList("CharacterControllerTable");
auto& obj = mCharacterCtrlTable.mTables[0];
mCharacterCtrlTable.mParamList.addObj(
&obj, CharacterControllerTable::Type(CharacterControllerTable::Type::Default).text());
for (int i = 0; i < Material::size(); ++i) {
const char* material_text = materialToText(i);
obj.params[i].init(0.0, material_text, material_text, &obj);
}
mCharacterCtrlTable.mResHandle = new (heap) res::Handle;
const auto res = loadCharacterCtrlTableRes();
mCharacterCtrlTable.mParamIO.applyResParameterArchive(res);
}
void SystemData::loadRagdollCtrlKeyList(sead::Heap* heap) {
mRagdollCtrlKeyListHandle = new (heap) res::Handle;
res::LoadRequest request;
request.mRequester = "physSystemData";
const char* path = "Physics/System/RagdollControllerKeyList.brgcon";
auto* res = mRagdollCtrlKeyListHandle->load(path, &request);
mRagdollCtrlKeyList = sead::DynamicCast<RagdollControllerKeyList>(res);
}
agl::utl::ResParameterArchive SystemData::loadLayerTableRes(const SystemData::LayerMatrix& matrix,
ContactLayerType type) {
res::LoadRequest request;
request.mRequester = "physSystemData";
const char* path{};
switch (type) {
case ContactLayerType::Entity:
path = "Physics/System/EntityLayerTable.bphyslayer";
break;
case ContactLayerType::Sensor:
path = "Physics/System/SensorLayerTable.bphyslayer";
break;
}
const auto& resource = *matrix.mResHandle->load(path, &request);
auto* direct_resource = sead::DynamicCast<const sead::DirectResource>(&resource);
return agl::utl::ResParameterArchive{direct_resource->getRawData()};
}
agl::utl::ResParameterArchive SystemData::loadMaterialTableRes() {
res::LoadRequest request;
request.mRequester = "physSystemData";
const char* path = "Physics/System/PhysicsMaterialTable.bphysmaterial";
const auto& resource = *mMaterialTableHandle->load(path, &request);
auto* direct_resource = sead::DynamicCast<const sead::DirectResource>(&resource);
return agl::utl::ResParameterArchive{direct_resource->getRawData()};
}
agl::utl::ResParameterArchive SystemData::loadSubMaterialTableRes() {
res::LoadRequest request;
request.mRequester = "physSystemData";
const char* path = "Physics/System/PhysicsSubMaterialTable.bphyssubmat";
const auto& resource = *mSubMaterialTableHandle->load(path, &request);
auto* direct_resource = sead::DynamicCast<const sead::DirectResource>(&resource);
return agl::utl::ResParameterArchive{direct_resource->getRawData()};
}
agl::utl::ResParameterArchive SystemData::loadContactInfoTableRes(ContactLayerType type) {
res::LoadRequest request;
request.mRequester = "physSystemData";
const char* path{};
switch (type) {
case ContactLayerType::Entity:
path = "Physics/System/EntityContactInfoTable.bphyscontact";
break;
case ContactLayerType::Sensor:
path = "Physics/System/SensorContactInfoTable.bphyscontact";
break;
}
/// @bug Possible bug? The request is never used.
const auto& resource = *mContactInfoTableHandles[int(type)]->load(path, nullptr);
auto* direct_resource = sead::DynamicCast<const sead::DirectResource>(&resource);
return agl::utl::ResParameterArchive{direct_resource->getRawData()};
}
agl::utl::ResParameterArchive SystemData::loadCharacterCtrlTableRes() {
res::LoadRequest request;
request.mRequester = "physSystemData";
const char* path = "Physics/System/CharacterControllerTable.bphyscharcon";
const auto& resource = *mCharacterCtrlTable.mResHandle->load(path, &request);
auto* direct_resource = sead::DynamicCast<const sead::DirectResource>(&resource);
return agl::utl::ResParameterArchive{direct_resource->getRawData()};
}
void LayerTable::postRead_() {
u32 collision_mask = 0;
u32 custom_mask = 0;
for (int i = 0; i < num_layers; ++i) {
const int value = layer_values[i].ref();
if (value & 1)
collision_mask |= 1 << i;
if (value & 2)
custom_mask |= 1 << i;
}
filter->setLayerCollisionEnabledMask(layer, collision_mask);
filter->setLayerCustomMask(layer, custom_mask);
}
} // namespace ksys::phys