mirror of
https://github.com/zeldaret/botw
synced 2026-05-26 07:38:50 -04:00
a92ca1d073
EnvPalettes and other Env stuff are handled by this manager. Cloud/sky properties are handled by "CloudMgr" (which will be renamed to SkyMgr) instead.
589 lines
16 KiB
C++
589 lines
16 KiB
C++
#include "KingSystem/World/worldManager.h"
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#include <cmath>
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#include <container/seadSafeArray.h>
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#include <math/seadMathCalcCommon.h>
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#include <mc/seadWorkerMgr.h>
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#include "KingSystem/Ecosystem/ecoSystem.h"
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#include "KingSystem/Event/evtManager.h"
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#include "KingSystem/Resource/resLoadRequest.h"
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#include "KingSystem/Utils/InitTimeInfo.h"
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namespace ksys::world {
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namespace {
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util::InitConstants sInitConsts;
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const sead::SafeString cWeatherTypes[] = {
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"Bluesky", "Cloudy", "Rain", "HeavyRain", "Snow",
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"HeavySnow", "ThunderStorm", "ThunderRain", "BlueskyRain",
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};
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const sead::SafeString cMagicStrings[] = {
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"MagicStorm,MagicRedhot,MagicCold",
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{},
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{},
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};
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const sead::SafeString cClimates[] = {
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"HyrulePlainClimate",
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"NorthHyrulePlainClimate",
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"HebraFrostClimate",
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"TabantaAridClimate",
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"FrostClimate",
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"GerudoDesertClimate",
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"GerudoPlateauClimate",
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"EldinClimateLv0",
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"TamourPlainClimate",
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"ZoraTemperateClimate",
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"HateruPlainClimate",
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"FiloneSubtropicalClimate",
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"SouthHateruHumidTemperateClimate",
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"EldinClimateLv1",
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"EldinClimateLv2",
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// sic
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"DarkWoodsClimat",
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"LostWoodClimate",
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"GerudoFrostClimate",
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"KorogForest",
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"GerudoDesertClimateLv2",
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};
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bool isValidTemp(float temp) {
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return temp < 99999;
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}
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} // namespace
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SEAD_SINGLETON_DISPOSER_IMPL(Manager)
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WeatherType Manager::getWeatherType() const {
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return mWeatherType;
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}
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void Manager::setWeatherType(WeatherType weather_type, bool x, bool y, bool for_demo) {
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// Ignore invalid weather requests.
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if (u32(weather_type) >= NumWeatherTypes)
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return;
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if (mWeatherSetForDemo && !for_demo)
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return;
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if (_794 != 0 && y && mWeatherType.mValue > u8(weather_type))
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return;
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mWeatherType = weather_type;
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_794 = 4;
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_7d5 = x;
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mWeatherSetForDemo = for_demo;
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}
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void Manager::setWeatherType(const sead::SafeString& weather_type, bool x, bool y, bool for_demo) {
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for (u8 i = 0; i < NumWeatherTypes; ++i) {
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if (weather_type == cWeatherTypes[i]) {
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setWeatherType(WeatherType(i), x, y, for_demo);
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return;
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}
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}
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}
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const char* Manager::getWeatherTypeString(WeatherType type) {
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auto index = ptrdiff_t(type);
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if (u32(index) >= NumWeatherTypes)
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index = 0;
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return cWeatherTypes[index].cstr();
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}
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Climate Manager::getClimate(const sead::Vector3f& pos) const {
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const auto area = eco::Ecosystem::instance()->getFieldMapArea(pos.x, pos.z);
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if (area < 0)
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return {};
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const char* climate;
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eco::Ecosystem::instance()->getClimateNameByNum(area, &climate);
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if (climate == nullptr)
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return {};
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for (int i = 0; i < int(NumClimates); ++i) {
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if (cClimates[i] == climate)
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return Climate(i);
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}
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return {};
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}
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Climate Manager::getCurrentClimate() const {
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return mCurrentClimate;
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}
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Climate Manager::getPrevClimate() const {
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return mPrevClimate;
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}
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float Manager::getClimateTransitionProgress() const {
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return mClimateTransitionProgress;
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}
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bool Manager::isDayLockBlueSky(Climate climate) const {
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return mWorldInfo.mClimates[int(climate)].dayLockBlueSky.ref();
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}
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bool Manager::isNightLockBlueSky(Climate climate) const {
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return mWorldInfo.mClimates[int(climate)].nightLockBlueSky.ref();
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}
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float Manager::calcTempDay(float height) const {
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float normal_temp = 23.0f;
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if (isMainField() && worldInfoLoaded()) {
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height = sead::Mathf::max(height, 0.0f);
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int a = -1;
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float h{};
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for (int i = 0; i < ClimateInfo::NumClimateTemp; ++i) {
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h = float(ClimateInfo::NumClimateTemp - (i + 1)) * 100.0f;
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if (height >= h) {
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a = i;
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break;
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}
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}
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float t = 1.0f;
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int b = a;
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if (a > 0) {
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b = a - 1;
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t = 1.0f - (h + 100.0f - height) / (h + 100.0f - h);
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}
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if (a != -1) {
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const auto& temps = mWorldInfo.mClimates[int(mCurrentClimate)].climateTempDay;
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const float v = *temps[b];
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const float u = *temps[a];
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normal_temp = u + t * (v - u);
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}
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}
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float temp = mTempDirectDay;
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if (!isValidTemp(temp))
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temp = normal_temp;
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const float extra_temp = mTempDirectDayExtra;
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if (isValidTemp(extra_temp))
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temp += extra_temp;
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return temp;
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}
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float Manager::calcTempNight(float height) const {
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float normal_temp = 23.0f;
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if (isMainField() && worldInfoLoaded()) {
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height = sead::Mathf::max(height, 0.0f);
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int a = -1;
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float h{};
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for (int i = 0; i < ClimateInfo::NumClimateTemp; ++i) {
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h = float(ClimateInfo::NumClimateTemp - (i + 1)) * 100.0f;
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if (height >= h) {
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a = i;
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break;
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}
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}
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float t = 1.0f;
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int b = a;
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if (a > 0) {
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b = a - 1;
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t = 1.0f - (h + 100.0f - height) / (h + 100.0f - h);
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}
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if (a != -1) {
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const auto& temps = mWorldInfo.mClimates[int(mCurrentClimate)].climateTempNight;
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const float v = *temps[b];
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const float u = *temps[a];
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normal_temp = u + t * (v - u);
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}
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}
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float temp = mTempDirectNight;
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if (!isValidTemp(temp))
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temp = normal_temp;
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const float extra_temp = mTempDirectNightExtra;
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if (isValidTemp(extra_temp))
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temp += extra_temp;
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return temp;
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}
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float Manager::getMoistureMax() const {
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if (!isMainField() || !worldInfoLoaded())
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return 0.0;
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return mWorldInfo.mClimates[int(mCurrentClimate)].moistureMax.ref();
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}
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float Manager::getMoistureMin() const {
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if (!isMainField() || !worldInfoLoaded())
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return 0.0;
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return mWorldInfo.mClimates[int(mCurrentClimate)].moistureMin.ref();
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}
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sead::Vector3f Manager::getWindDirection() const {
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float x;
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int idx = 0;
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if (mStageType == StageType::OpenWorld && mFieldType == FieldType::AocField &&
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mScalingMode == ScalingMode::Disabled) {
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x = std::sin(mWindDirections[0]);
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} else {
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x = std::sin(mWindDirections[int(mCurrentClimate)]);
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idx = int(mCurrentClimate);
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}
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return {x, 0, std::cos(mWindDirections[idx])};
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}
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float Manager::getWindSpeed() const {
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float value = 0.0;
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if (isMainField() && worldInfoLoaded()) {
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value = mWorldInfo.mClimates[int(mCurrentClimate)].windPower.ref();
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value *= mWorldInfo.mClimates[int(mCurrentClimate)].windPowerMultiplier;
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}
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overrideWindSpeed(&value);
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return value;
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}
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float Manager::getWindSpeed(const sead::Vector3f& pos) const {
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float value = 0.0;
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if (isMainField() && worldInfoLoaded()) {
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value = mWorldInfo.mClimates[int(getClimate(pos))].windPower.ref();
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value *= mWorldInfo.mClimates[int(getClimate(pos))].windPowerMultiplier;
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}
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overrideWindSpeed(&value);
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return value;
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}
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void Manager::overrideWindSpeed(float* wind_speed) const {
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if (isAocField())
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*wind_speed = mWindSpeedAocField;
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if (mMapEdgeWindEnabled)
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*wind_speed = mMapEdgeWindSpeed;
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if (mManualWindTimer != 0)
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*wind_speed = mManualWindSpeed;
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}
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sead::Vector3f Manager::getWindDirection(const sead::Vector3f& pos) const {
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float x = std::sin(mWindDirections[int(getClimate(pos))]);
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float z = std::cos(mWindDirections[int(getClimate(pos))]);
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return {x, 0, z};
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}
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int Manager::getPaletteSetSelect() const {
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if (!worldInfoLoaded() || mStageType != StageType::OpenWorld)
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return 0;
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const auto climate = mCurrentClimate;
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if (isAocField())
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return 0;
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return mWorldInfo.mClimates[int(climate)].paletteSetSelect.ref();
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}
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int Manager::getFogType() const {
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if (!worldInfoLoaded() || mStageType != StageType::OpenWorld)
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return 0;
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const auto climate = mCurrentClimate;
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if (isAocField())
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return 0;
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return mWorldInfo.mClimates[int(climate)].fogType.ref();
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}
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bool Manager::isForbidComeback() const {
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return isForbidComeback(mCurrentClimate);
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}
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bool Manager::isForbidComeback(Climate climate) const {
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if (!worldInfoLoaded() || !isMainField())
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return false;
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return mWorldInfo.mClimates[int(climate)].forbidComeback.ref();
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}
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void Manager::unload() {
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mStageType = {};
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mWorldInfoLoadStatus = WorldInfoLoadStatus::Unloaded;
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mDungeonEnv.mResHandle.requestUnload2();
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getWeatherMgr()->onUnload();
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}
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// NON_MATCHING: stores in a different order (handwritten assignments?) but should be equivalent
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Manager::Manager() = default;
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static Job* makeJob(JobType type, sead::Heap* heap) {
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switch (type) {
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case JobType::Time:
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return new (heap) TimeMgr;
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case JobType::Cloud:
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return new (heap) CloudMgr;
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case JobType::ShootingStar:
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return new (heap) ShootingStarMgrEx;
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case JobType::Weather:
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return new (heap) WeatherMgr;
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case JobType::Temp:
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return new (heap) TempMgr;
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case JobType::Wind:
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return new (heap) WindMgr;
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case JobType::Env:
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return new (heap) EnvMgr;
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case JobType::Dof:
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return new (heap) DofMgr;
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case JobType::Chemical:
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return new (heap) ChemicalMgr;
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}
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return nullptr;
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}
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void Manager::init(sead::Heap* heap) {
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mMgrs.allocBuffer(NumJobTypes, heap);
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mAtomicPtrArray.allocBuffer(0x1000, heap);
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mAtomicPtrArray.clear();
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mJobQueue.initialize(NumJobTypes, heap);
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mJobQueue.clear();
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mWorldInfo.mClimates.allocBufferAssert(NumClimates, heap);
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for (int i = 0; i < NumJobTypes; ++i) {
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auto* job = makeJob(JobType(i), heap);
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if (job) {
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job->init(heap);
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mMgrs.pushBack(job);
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}
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}
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mWorldInfoLoadStatus = WorldInfoLoadStatus::NotLoaded;
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}
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void Manager::resetForStageUnload() {
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getTimeMgr()->resetForStageUnload();
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getSkyMgr()->resetForStageUnload();
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}
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void Manager::loadWorldInfoRes() {
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res::LoadRequest req(0x2000, 1, false);
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req.mRequester = "wiWorldMgr";
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mInfoRes = mWorldInfo.mResHandle.load("WorldMgr/normal.bwinfo", &req);
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}
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void Manager::updateRemainsType() {
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if (StageInfo::getCurrentMapName().include("RemainsWind")) {
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mRemainsType = RemainsType::Wind;
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} else if (StageInfo::getCurrentMapName().include("RemainsElectric")) {
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mRemainsType = RemainsType::Electric;
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} else if (StageInfo::getCurrentMapName().include("RemainsFire")) {
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mRemainsType = RemainsType::Fire;
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} else if (StageInfo::getCurrentMapName().include("RemainsWater")) {
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mRemainsType = RemainsType::Water;
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} else if (StageInfo::getCurrentMapName().include("FinalTrial")) {
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mRemainsType = RemainsType::FinalTrial;
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}
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}
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Manager::~Manager() {
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for (auto& mgr : mMgrs)
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delete &mgr;
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mMgrs.freeBuffer();
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mAtomicPtrArray.freeBuffer();
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mWorldInfo.mClimates.freeBuffer();
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}
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void Manager::initBeforeStageGen() {
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getChemicalMgr()->initBeforeStageGen();
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}
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void Manager::unload2() {
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getChemicalMgr()->unload2();
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}
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void Manager::clearArray() {
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mAtomicPtrArray.clear();
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}
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int Manager::getWeatherBlueskyRate(Climate climate) const {
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return mWorldInfo.mClimates[int(climate)].weatherBlueskyRate.ref();
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}
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int Manager::getWeatherCloudyRate(Climate climate) const {
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return mWorldInfo.mClimates[int(climate)].weatherCloudyRate.ref();
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}
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int Manager::getWeatherRainRate(Climate climate) const {
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return mWorldInfo.mClimates[int(climate)].weatherRainRate.ref();
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}
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int Manager::getWeatherHeavyRainRate(Climate climate) const {
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return mWorldInfo.mClimates[int(climate)].weatherHeavyRainRate.ref();
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}
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int Manager::getWeatherStormRate(Climate climate) const {
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return mWorldInfo.mClimates[int(climate)].weatherStormRate.ref();
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}
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void Manager::calcManagers(sead::WorkerMgr* worker_mgr) {
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if (_5e0.isOffBit(0))
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worker_mgr = nullptr;
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sead::CoreIdMask cores{sead::CoreId::cMain, sead::CoreId::cSub1, sead::CoreId::cSub2};
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mJobQueue.clear();
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if (worker_mgr) {
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for (auto& mgr : mMgrs)
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mJobQueue.enque(&mgr);
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worker_mgr->pushJobQueue("calc", &mJobQueue, cores, sead::SyncType::cNoSync,
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sead::JobQueuePushType::cForward);
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} else {
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for (auto& mgr : mMgrs)
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mgr.invoke();
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}
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}
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void Manager::changeWind(int direction, bool enable_auto_wind, float speed) {
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mManualWindTimer = 10;
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mWindDirectionType = direction;
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mManualWindSpeed = speed;
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mEnableAutoWind = enable_auto_wind;
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}
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void Manager::setManualWind(bool enable_auto_wind, sead::Vector3f dir, float speed) {
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mManualWindTimer = 10;
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mWindDirectionType = -1;
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mWindDir = dir;
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mManualWindSpeed = speed;
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mEnableAutoWind = enable_auto_wind;
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}
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void Manager::resetManualWind() {
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if (mManualWindTimer <= 1)
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mManualWindTimer = 0;
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}
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void Manager::setDirectionalLight(float angle_x, float angle_y) {
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const auto x_rad = sead::Mathf::deg2rad(angle_x);
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const auto y_rad = sead::Mathf::deg2rad(angle_y);
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mDirectionalLightVecA.x = std::cos(x_rad) * std::sin(y_rad);
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mDirectionalLightVecA.y = std::sin(x_rad);
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mDirectionalLightVecA.z = std::cos(x_rad) * std::cos(y_rad);
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mDirectionalLightVecB = mDirectionalLightVecA;
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mDirectionalLightTimer = 1;
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}
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bool Manager::isGerudoDesertClimate() const {
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if (mCurrentClimate != Climate::GerudoDesertClimate &&
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mCurrentClimate != Climate::GerudoDesertClimateLv2) {
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return false;
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}
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return true;
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}
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bool Manager::hasCameraOrPlayerMoved(float distance_threshold) const {
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const auto camera_dist = sead::norm2(mCameraPos - mPrevCameraPos);
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const auto player_dist = sead::norm2(mPlayerPos - mPrevPlayerPos);
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const bool moved = player_dist >= distance_threshold || camera_dist >= distance_threshold;
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if (sead::norm2(mPlayerPos - mPrevPlayerPos) <= 100.0 &&
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evt::Manager::instance()->hasActiveEvent()) {
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return false;
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}
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return moved;
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}
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int Manager::getDungeonSize() const {
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for (int i = 0; i < DungeonSize::size(); ++i) {
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if (mDungeonEnv.mDungeonSize.ref() == DungeonSize::text(i))
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return DungeonSize(i);
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}
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return DungeonSize::XL;
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}
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int Manager::getDungeonType() const {
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for (int i = 0; i < DungeonType::size(); ++i) {
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if (mDungeonEnv.mDungeonType.ref() == DungeonType::text(i))
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return DungeonType(i);
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}
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return DungeonType::Gimmick;
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}
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float Manager::getDungeonLightLongitude() const {
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return mDungeonEnv.mLightLongitude.ref();
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}
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void Manager::setCameraDistForRemainsElectric(sead::Vector3f pos) {
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_7ac = 10;
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_770 = sead::norm2(mCameraPos - pos);
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}
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void Manager::setFocusDist(float dist) {
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_720 = 2;
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_7b8 = 2;
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mFocusDist = dist;
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}
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|
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void Manager::rerollClimateWindPowers() {
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getWeatherMgr()->rerollClimateWindPowers();
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}
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|
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void Manager::forceResetManualWind() {
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mManualWindTimer = 0;
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}
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|
|
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void Manager::setTemperatureDay(float temp) {
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/// @bug this should be a strict inequality (<), not <=
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|
if (mTempDirectDay <= 99999) {
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|
if (temp > 0.0) {
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|
if (mTempDirectDay > temp)
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|
return;
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|
} else {
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|
if (mTempDirectDay < temp)
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|
return;
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|
}
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|
}
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|
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mTempDirectDay = temp;
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|
mTempDirectDayTimer = 4;
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|
}
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|
|
|
void Manager::setTemperatureNight(float temp) {
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|
/// @bug this should be a strict inequality (<), not <=
|
|
if (mTempDirectNight <= 99999) {
|
|
if (temp > 0.0) {
|
|
if (mTempDirectNight > temp)
|
|
return;
|
|
} else {
|
|
if (mTempDirectNight < temp)
|
|
return;
|
|
}
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|
}
|
|
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|
mTempDirectNight = temp;
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|
mTempDirectNightTimer = 4;
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|
}
|
|
|
|
// NON_MATCHING: mPlayerPos.y gets loaded into s8 instead of w20
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|
void Manager::setIgnitedLevel(int level, float radius, sead::Vector3f center) {
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|
mIgnitedTimer = 4;
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|
mIgnitedRadius = radius;
|
|
mIgnitedCenter = center;
|
|
const sead::Vector3f unk_center{-2004, mPlayerPos.y, 1710};
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|
mIgnitedLevel = level;
|
|
|
|
if (sead::norm2(mPlayerPos - unk_center) < 20.0) {
|
|
mIgnitedCenter = unk_center;
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|
mIgnitedRadius = 7.0;
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|
}
|
|
}
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|
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} // namespace ksys::world
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