Files
botw/src/KingSystem/Resource/GeneralParamList/resGParamListObjectStalEnemy.h
T
2020-09-20 12:25:04 +02:00

26 lines
718 B
C++

#pragma once
#include <agl/Utils/aglParameter.h>
#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
#include "KingSystem/Utils/Types.h"
namespace ksys::res {
class GParamListObjectStalEnemy : public GParamListObject {
public:
GParamListObjectStalEnemy() {
auto* const obj = &mObj;
mHeadActorName.init("", "HeadActorName", "", obj);
mLeftArmActorName.init("", "LeftArmActorName", "", obj);
}
const char* getName() const override { return "StalEnemy"; }
agl::utl::Parameter<sead::SafeString> mHeadActorName;
agl::utl::Parameter<sead::SafeString> mLeftArmActorName;
};
KSYS_CHECK_SIZE_NX150(GParamListObjectStalEnemy, 0x88);
} // namespace ksys::res