Files
botw/src/KingSystem/Damage/dmgStruct20.h
T

65 lines
1.5 KiB
C++

#pragma once
#include <basis/seadTypes.h>
#include <prim/seadRuntimeTypeInfo.h>
#include "KingSystem/Utils/Types.h"
namespace ksys::dmg {
// What exactly Struct20 is, isn't known yet.
// It is used by the Damage Managers, especially DamageManager and up, not so much in
// DamageManagerBase. It contains flags and values which seems to be returned and modified when
// handling damage.
// TODO: Figure out exactly what Struct20 does and rename struct + variables to fit.
class Struct20Base {
SEAD_RTTI_BASE(Struct20Base)
public:
virtual ~Struct20Base(){};
virtual void reset();
virtual void combineMaybe(Struct20Base* other);
};
class Struct20 : public Struct20Base {
SEAD_RTTI_OVERRIDE(Struct20, Struct20Base)
public:
~Struct20() override { ; }
void reset() override;
__attribute__((noinline)) virtual void combineMaybe(Struct20Base* other) override;
// Unknown which fields belong in Struct20 vs Struct20Base
u32 mField_8 = 0;
u32 mField_C = 0;
s32 mField_10 = 0;
s32 mField_14 = -1;
s32 mField_18 = -1;
u32 mField_1C; // Flag of some kind
};
KSYS_CHECK_SIZE_NX150(Struct20, 0x20);
class Struct20_2 : public Struct20 {
SEAD_RTTI_OVERRIDE(Struct20_2, Struct20)
public:
~Struct20_2() override { ; }
void reset() override;
void combineMaybe(Struct20Base* other) override;
f32 mField_20;
f32 mField_24;
f32 mField_28;
f32 mField_2C;
bool mField_30;
};
KSYS_CHECK_SIZE_NX150(Struct20_2, 0x38);
} // namespace ksys::dmg