mirror of
https://github.com/zeldaret/botw
synced 2026-05-23 23:05:14 -04:00
40 lines
747 B
C++
40 lines
747 B
C++
#pragma once
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#include "KingSystem/ActorSystem/actBaseProc.h"
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namespace ksys {
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namespace act {
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class LifeRecoverInfo;
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class ActorParam;
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class Actor : public BaseProc {
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public:
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Actor(); // FIXME
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~Actor() override;
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SEAD_RTTI_OVERRIDE(Actor, BaseProc)
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const ActorParam* getParam() const { return mActorParam; }
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virtual s32 getMaxLife();
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virtual LifeRecoverInfo* getLifeRecoverInfo();
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void emitBasicSigOn();
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void emitBasicSigOff();
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void nullsub_4649(); // Some kind of logging which has been excluded from the build?
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protected:
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u8 TEMP1[0x3F4]; // FIXME
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ActorParam* mActorParam;
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u8 TEMP2[0x2C0]; // FIXME
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};
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KSYS_CHECK_SIZE_NX150(Actor, 0x838);
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} // namespace act
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} // namespace ksys
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