Files
botw/src/KingSystem/Damage/dmgDamageInfoManager.h
T

32 lines
716 B
C++

#pragma once
#include <basis/seadTypes.h>
#include <container/seadBuffer.h>
#include <container/seadSafeArray.h>
#include <heap/seadDisposer.h>
#include "KingSystem/Resource/resHandle.h"
namespace ksys::dmg {
// FIXME: incomplete
class DamageInfoMgr {
public:
SEAD_SINGLETON_DISPOSER(DamageInfoMgr);
public:
// FIXME: incomplete
class DamageItem {
public:
s32 mField_0; // unknown
sead::SafeArray<u8, 3> mCanTakeDamageFromType;
};
u8 TEMP1[0x5F8]; // Fields
res::Handle* mReactionTable; // 0x5D0
sead::Buffer<DamageItem> mDamagesArray; // 0x620
};
// KSYS_CHECK_SIZE_NX150(DamageInfoMgr, 0x12F0);
} // namespace ksys::dmg