mirror of
https://github.com/zeldaret/botw
synced 2026-06-07 20:01:29 -04:00
35 lines
1.2 KiB
C++
35 lines
1.2 KiB
C++
#pragma once
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#include <agl/Utils/aglParameter.h>
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#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
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#include "KingSystem/Utils/Types.h"
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namespace ksys::res {
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class GParamListObjectLumberjackTree : public GParamListObject {
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public:
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GParamListObjectLumberjackTree();
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const char* getName() const override { return "LumberjackTree"; }
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agl::utl::Parameter<f32> mImpulseThreshold;
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agl::utl::Parameter<bool> mIsValid;
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agl::utl::Parameter<sead::SafeString> mStumpName;
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agl::utl::Parameter<sead::SafeString> mTrunkName;
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agl::utl::Parameter<sead::SafeString> mWeaponWoodName;
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agl::utl::Parameter<sead::SafeString> mBranchName;
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};
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KSYS_CHECK_SIZE_NX150(GParamListObjectLumberjackTree, 0x118);
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inline GParamListObjectLumberjackTree::GParamListObjectLumberjackTree() {
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auto* const obj = &mObj;
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mImpulseThreshold.init(100.0, "ImpulseThreshold", "", obj);
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mIsValid.init(false, "IsValid", "", obj);
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mStumpName.init("", "StumpName", "", obj);
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mTrunkName.init("", "TrunkName", "", obj);
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mWeaponWoodName.init("", "WeaponWoodName", "", obj);
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mBranchName.init("", "BranchName", "", obj);
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}
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} // namespace ksys::res
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