Files
botw/src/KingSystem/Resource/GeneralParamList/resGParamListObjectLumberjackTree.h
T
2020-09-20 01:38:26 +02:00

35 lines
1.2 KiB
C++

#pragma once
#include <agl/Utils/aglParameter.h>
#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
#include "KingSystem/Utils/Types.h"
namespace ksys::res {
class GParamListObjectLumberjackTree : public GParamListObject {
public:
GParamListObjectLumberjackTree();
const char* getName() const override { return "LumberjackTree"; }
agl::utl::Parameter<f32> mImpulseThreshold;
agl::utl::Parameter<bool> mIsValid;
agl::utl::Parameter<sead::SafeString> mStumpName;
agl::utl::Parameter<sead::SafeString> mTrunkName;
agl::utl::Parameter<sead::SafeString> mWeaponWoodName;
agl::utl::Parameter<sead::SafeString> mBranchName;
};
KSYS_CHECK_SIZE_NX150(GParamListObjectLumberjackTree, 0x118);
inline GParamListObjectLumberjackTree::GParamListObjectLumberjackTree() {
auto* const obj = &mObj;
mImpulseThreshold.init(100.0, "ImpulseThreshold", "", obj);
mIsValid.init(false, "IsValid", "", obj);
mStumpName.init("", "StumpName", "", obj);
mTrunkName.init("", "TrunkName", "", obj);
mWeaponWoodName.init("", "WeaponWoodName", "", obj);
mBranchName.init("", "BranchName", "", obj);
}
} // namespace ksys::res