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https://github.com/zeldaret/botw
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56 lines
1.8 KiB
C++
56 lines
1.8 KiB
C++
#include "Game/AI/Query/queryCompareGameDataFloat.h"
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#include <evfl/query.h>
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#include <functional>
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#include "KingSystem/GameData/gdtManager.h"
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namespace uking::query {
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CompareGameDataFloat::CompareGameDataFloat(const InitArg& arg) : ksys::act::ai::Query(arg) {}
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CompareGameDataFloat::~CompareGameDataFloat() = default;
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int CompareGameDataFloat::doQuery() {
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float flag_value_a = 0.0;
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float flag_value_b = 0.0;
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auto* gdt = ksys::gdt::Manager::instance();
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if (!gdt)
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return 0;
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if (!gdt->getParamBypassPerm().get().getF32(&flag_value_a, mGameDataFloatName_A))
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return 0;
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if (!gdt->getParamBypassPerm().get().getF32(&flag_value_b, mGameDataFloatName_B))
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return 0;
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const auto invert = std::logical_not<>();
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sead::FixedSafeString<32> op = mOperator;
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if (op == "Equal")
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return invert(flag_value_a == flag_value_b);
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if (op == "NotEqual")
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return invert(flag_value_a != flag_value_b);
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if (op == "GreaterThan")
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return invert(flag_value_a > flag_value_b);
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if (op == "GreaterThanOrEqualTo")
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return invert(flag_value_a >= flag_value_b);
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if (op == "LessThan")
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return invert(flag_value_a < flag_value_b);
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if (op == "LessThanOrEqualTo")
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return invert(flag_value_a <= flag_value_b);
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return 0;
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}
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void CompareGameDataFloat::loadParams(const evfl::QueryArg& arg) {
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loadString(arg.param_accessor, "GameDataFloatName_A");
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loadString(arg.param_accessor, "GameDataFloatName_B");
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loadString(arg.param_accessor, "Operator");
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}
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void CompareGameDataFloat::loadParams() {
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getDynamicParam(&mGameDataFloatName_A, "GameDataFloatName_A");
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getDynamicParam(&mGameDataFloatName_B, "GameDataFloatName_B");
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getDynamicParam(&mOperator, "Operator");
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}
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} // namespace uking::query
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