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botw/lib/NintendoSDK/include/nn/ui2d/detail/TexCoordArray.h
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2022-03-21 21:31:42 +01:00

38 lines
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C++

/**
* @file TexCoordArray.h
* @brief Texture coordinate array implementation.
*/
#pragma once
#include <nn/types.h>
namespace nn {
namespace util {
struct Float2;
}
namespace ui2d {
class Layout;
namespace detail {
class TexCoordArray {
public:
void Initialize();
void Free();
void Reserve(s32);
void SetSize(s32 size);
void GetCoord(nn::util::Float2*, s32) const;
void SetCoord(s32, nn::util::Float2 const*);
void Copy(void const*, s32);
bool CompareCopiedInstanceTest(nn::ui2d::detail::TexCoordArray const&) const;
u16 _0;
u16 _2;
u32 _4; // padding?
nn::ui2d::Layout* mLayout; // _8
};
}; // namespace detail
}; // namespace ui2d
}; // namespace nn