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https://github.com/zeldaret/botw
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965d34c712
refactoring baseProcHandle.cpp refactoring
58 lines
1.8 KiB
C++
58 lines
1.8 KiB
C++
#include "KingSystem/ActorSystem/actBaseProcUnit.h"
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#include <prim/seadSafeString.h>
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#include <prim/seadScopedLock.h>
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#include "KingSystem/ActorSystem/actActorLinkConstDataAccess.h"
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#include "KingSystem/ActorSystem/actBaseProc.h"
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#include "KingSystem/Utils/Debug.h"
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namespace ksys::act {
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// NON_MATCHING: Equivalent but branches are off.
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bool BaseProcUnit::setProc(BaseProc* proc) {
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bool ret;
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static constexpr const char* sStateNames[] = {"Init", "Calc", "Sleep", "Delete"};
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auto lock = sead::makeScopedLock(mCS);
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if (mProc)
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mProc = nullptr;
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if (mHandle == &BaseProcHandle::sDummyHandle)
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return false;
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if (mHandle) {
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if (mFlags != 1) {
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sead::FixedSafeString<64> message;
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if (proc)
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message.format("%s, %d, %d, %s, ( %p:%p )", proc->getName().cstr(), mFlags,
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proc->isInitialized(), sStateNames[u8(proc->getState())], this,
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mHandle.load());
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else
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message.format("なし, %d, ?, ?, ( %p:%p )", mFlags, this, mHandle.load());
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util::PrintDebug(message);
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}
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mProc = proc;
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mFlags = 2;
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ret = true;
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} else {
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sead::FixedSafeString<64> message;
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if (proc)
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message.format("%s, %d, %d, %s, ( %p:%p )", proc->getName().cstr(), mFlags,
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proc->isInitialized(), sStateNames[u8(proc->getState())], this,
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mHandle.load());
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else
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message.format("なし, %d, ?, ?, ( %p:%p )", mFlags, this, mHandle.load());
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util::PrintDebug(message);
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ret = false;
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}
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return ret;
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}
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bool BaseProcUnit::isParentHandleDefault() const {
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return mHandle == &BaseProcHandle::sDummyHandle;
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}
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} // namespace ksys::act
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