Files
botw/src/KingSystem/ActorSystem/actActorLinkConstDataAccess.h
T
2020-08-20 11:26:23 +02:00

43 lines
1.2 KiB
C++

#pragma once
#include <basis/seadTypes.h>
#include <prim/seadSafeString.h>
namespace ksys {
namespace act {
class BaseProc;
/// Provides read-only access to actor data for safe, multi-threaded access.
class ActorLinkConstDataAccess {
public:
ActorLinkConstDataAccess() = default;
explicit ActorLinkConstDataAccess(BaseProc* proc) { acquire(proc); }
/// Destructor that automatically releases any acquired BaseProc.
~ActorLinkConstDataAccess();
/// Acquire a BaseProc. This increments its reference count.
/// If an actor was already acquired, it is released.
bool acquire(BaseProc* proc);
void release() { acquire(nullptr); }
/// Checks whether the acquired BaseProc is `proc`.
bool hasProc(BaseProc* proc) const;
void debugLog(s32, const sead::SafeString& method_name);
private:
bool mAcquired = false;
BaseProc* mProc = nullptr;
};
/// Acquire the specified BaseProc using `accessor`. Using ActorLinkConstDataAccess is mandatory
/// when acquiring from a low priority thread (see BaseProcMgr for a definition).
bool acquireProc(ActorLinkConstDataAccess* accessor, BaseProc* proc, const sead::SafeString& from);
} // namespace act
} // namespace ksys