Files
botw/src/KingSystem/Physics/System/physDefines.cpp
T
2021-04-22 18:21:36 +02:00

77 lines
1.7 KiB
C++

#include "KingSystem/Physics/System/physDefines.h"
namespace ksys::phys {
const char* contactLayerToText(ContactLayer layer) {
return layer.text();
}
ContactLayer contactLayerFromText(const sead::SafeString& text) {
for (auto layer : ContactLayer()) {
if (text == layer.text())
return layer;
}
return 0;
}
const char* materialToText(Material material) {
return material.text();
}
Material materialFromText(const sead::SafeString& text) {
for (auto material : Material()) {
if (text == material.text())
return material;
}
return 0;
}
const char* groundHitToText(GroundHit hit) {
return hit.text();
}
GroundHit groundHitFromText(const sead::SafeString& text) {
for (auto hit : GroundHit()) {
if (text == hit.text())
return hit;
}
return GroundHit::HitAll;
}
const char* floorCodeToText(FloorCode code) {
return code.text();
}
FloorCode floorCodeFromText(const sead::SafeString& text) {
for (auto code : FloorCode()) {
if (text == code.text())
return code;
}
return 0;
}
const char* wallCodeToText(WallCode code) {
return code.text();
}
WallCode wallCodeFromText(const sead::SafeString& text) {
for (auto code : WallCode()) {
if (text == code.text())
return code;
}
return 0;
}
// NON_MATCHING: duplicated branches?
MotionType motionTypeFromText(const sead::SafeString& text) {
if (text == "Dynamic")
return MotionType::Dynamic;
if (text == "Fixed")
return MotionType::Fixed;
if (text == "Keyframed")
return MotionType::Keyframed;
return MotionType::Unknown;
}
} // namespace ksys::phys