Files
botw/src/KingSystem/Physics/System/physContactInfoTable.h
T

24 lines
421 B
C++

#pragma once
#include <agl/Utils/aglResParameter.h>
#include "KingSystem/Physics/System/physDefines.h"
namespace sead {
class Heap;
}
namespace ksys::phys {
// FIXME
class ContactInfoTable {
public:
ContactInfoTable();
virtual ~ContactInfoTable();
void init(sead::Heap* heap);
void load(sead::Heap* heap, agl::utl::ResParameterArchive archive, ContactLayerType type);
};
} // namespace ksys::phys