mirror of
https://github.com/zeldaret/botw
synced 2026-05-25 23:35:10 -04:00
35 lines
917 B
C++
35 lines
917 B
C++
#include "KingSystem/Physics/RigidBody/physMotionAccessor.h"
|
|
#include "KingSystem/Physics/RigidBody/physRigidBody.h"
|
|
|
|
namespace ksys::phys {
|
|
|
|
MotionAccessor::MotionAccessor(RigidBody* body) : mBody(body) {}
|
|
|
|
MotionAccessor::~MotionAccessor() = default;
|
|
|
|
MotionType MotionAccessor::getMotionInfo() const {
|
|
return mBody->getMotionInfo();
|
|
}
|
|
|
|
hkpMotion* MotionAccessor::getMotion() const {
|
|
return mBody->getMotion();
|
|
}
|
|
|
|
void MotionAccessor::setMotionFlag(RigidBody::MotionFlag flag) {
|
|
mBody->setMotionFlag(flag);
|
|
}
|
|
|
|
bool MotionAccessor::hasMotionFlagSet(RigidBody::MotionFlag flag) const {
|
|
return mBody->getMotionFlags().isOn(flag);
|
|
}
|
|
|
|
bool MotionAccessor::hasMotionFlagDisabled(RigidBody::MotionFlag flag) const {
|
|
return mBody->getMotionFlags().isOff(flag);
|
|
}
|
|
|
|
void MotionAccessor::disableMotionFlag(RigidBody::MotionFlag flag) {
|
|
mBody->resetMotionFlagDirect(flag);
|
|
}
|
|
|
|
} // namespace ksys::phys
|