Files
botw/src/KingSystem/Utils/Thread/MessageProcessor.cpp
T

47 lines
1.3 KiB
C++

#include "KingSystem/Utils/Thread/MessageProcessor.h"
#include "KingSystem/Utils/Thread/Message.h"
#include "KingSystem/Utils/Thread/MessageAck.h"
#include "KingSystem/Utils/Thread/MessageReceiver.h"
namespace ksys {
MessageProcessor::MessageProcessor(Logger* logger) : mLogger(logger) {}
MessageProcessor::~MessageProcessor() = default;
bool MessageProcessor::process(Message* message) {
message->decrementDelay();
if (!message->shouldBeProcessed())
return false;
bool success = false;
bool dest_valid = false;
const auto& dest = message->getDestination();
if (dest.isRegistered()) {
success = dest.receiver->receive(*message) & 1;
mLogger->log(*message, success);
dest_valid = true;
}
const auto& src = message->getSource();
if (!message->hasDelayer() || src.isRegistered()) {
if (message->shouldAck()) {
const auto& source = message->getSource();
if (source.isRegistered()) {
auto* receiver = source.receiver;
const MessageAck ack{dest_valid, success, message->getDestination(),
message->getType(), message->getUserData()};
receiver->receive(ack);
}
}
} else {
mLogger->log(*message, false);
}
return true;
}
} // namespace ksys