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https://github.com/zeldaret/botw
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57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
#pragma once
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#include <basis/seadTypes.h>
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#include <prim/seadSafeString.h>
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namespace ksys {
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namespace act {
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class BaseProc;
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/// Provides read-only access to actor data for safe, multi-threaded access.
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class ActorLinkConstDataAccess {
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public:
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ActorLinkConstDataAccess() = default;
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explicit ActorLinkConstDataAccess(BaseProc* proc) { acquire(proc); }
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/// Destructor that automatically releases any acquired BaseProc.
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~ActorLinkConstDataAccess();
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ActorLinkConstDataAccess(const ActorLinkConstDataAccess&) = delete;
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ActorLinkConstDataAccess& operator=(const ActorLinkConstDataAccess&) = delete;
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ActorLinkConstDataAccess(ActorLinkConstDataAccess&& other) noexcept {
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*this = std::move(other);
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}
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ActorLinkConstDataAccess& operator=(ActorLinkConstDataAccess&& other) noexcept {
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std::swap(mAcquired, other.mAcquired);
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std::swap(mProc, other.mProc);
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return *this;
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}
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/// Acquire a BaseProc. This increments its reference count.
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/// If an actor was already acquired, it is released.
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bool acquire(BaseProc* proc);
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void release() { acquire(nullptr); }
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bool hasProc() const { return mProc != nullptr; }
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protected:
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friend class ActorConstDataAccess;
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friend class BaseProc;
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friend class BaseProcHandle;
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friend class BaseProcUnit;
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bool mAcquired = false;
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BaseProc* mProc = nullptr;
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};
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/// Acquire the specified BaseProc using `accessor`. Using ActorLinkConstDataAccess is mandatory
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/// when acquiring from a low priority thread (see BaseProcMgr for a definition).
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bool acquireProc(ActorLinkConstDataAccess* accessor, BaseProc* proc, const sead::SafeString& from,
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s32 = 2);
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} // namespace act
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} // namespace ksys
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