Files
botw/src/KingSystem/ActorSystem/actActorLinkConstDataAccess.h
T
2021-03-14 17:11:38 +01:00

57 lines
1.7 KiB
C++

#pragma once
#include <basis/seadTypes.h>
#include <prim/seadSafeString.h>
namespace ksys {
namespace act {
class BaseProc;
/// Provides read-only access to actor data for safe, multi-threaded access.
class ActorLinkConstDataAccess {
public:
ActorLinkConstDataAccess() = default;
explicit ActorLinkConstDataAccess(BaseProc* proc) { acquire(proc); }
/// Destructor that automatically releases any acquired BaseProc.
~ActorLinkConstDataAccess();
ActorLinkConstDataAccess(const ActorLinkConstDataAccess&) = delete;
ActorLinkConstDataAccess& operator=(const ActorLinkConstDataAccess&) = delete;
ActorLinkConstDataAccess(ActorLinkConstDataAccess&& other) noexcept {
*this = std::move(other);
}
ActorLinkConstDataAccess& operator=(ActorLinkConstDataAccess&& other) noexcept {
std::swap(mAcquired, other.mAcquired);
std::swap(mProc, other.mProc);
return *this;
}
/// Acquire a BaseProc. This increments its reference count.
/// If an actor was already acquired, it is released.
bool acquire(BaseProc* proc);
void release() { acquire(nullptr); }
bool hasProc() const { return mProc != nullptr; }
protected:
friend class ActorConstDataAccess;
friend class BaseProc;
friend class BaseProcHandle;
friend class BaseProcUnit;
bool mAcquired = false;
BaseProc* mProc = nullptr;
};
/// Acquire the specified BaseProc using `accessor`. Using ActorLinkConstDataAccess is mandatory
/// when acquiring from a low priority thread (see BaseProcMgr for a definition).
bool acquireProc(ActorLinkConstDataAccess* accessor, BaseProc* proc, const sead::SafeString& from,
s32 = 2);
} // namespace act
} // namespace ksys