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https://github.com/zeldaret/botw
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3db6228dfc
* TaskMgr, ManagedTask, ManagedTaskHandle * GameTaskThread: partial implementation because PhysicsMemSys / Havok stuff hasn't been decompiled yet and calc_() requires PhysicsMemSys
61 lines
1.2 KiB
C++
61 lines
1.2 KiB
C++
#pragma once
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#include <basis/seadTypes.h>
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#include <time/seadTickSpan.h>
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#include "KingSystem/Utils/Types.h"
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namespace ksys::util {
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class ManagedTask;
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class TaskQueueBase;
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class ManagedTaskHandle {
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public:
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enum class Status {
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Uninitialized = 0,
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TaskAttached = 1,
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TaskFinished = 2,
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TaskRemoved = 3,
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};
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ManagedTaskHandle();
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virtual ~ManagedTaskHandle();
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void finalize();
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Status getStatus() const { return mStatus; }
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void removeTaskFromQueue();
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bool hasTask() const;
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bool wait();
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bool wait(const sead::TickSpan& wait_duration);
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bool isTaskAttached() const;
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bool didTaskCompleteSuccessfully() const;
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private:
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friend class ManagedTask;
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struct SetTaskArg {
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ManagedTask* task;
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TaskQueueBase* queue;
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};
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bool attachTask(const SetTaskArg& arg);
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void setIsSuccess(bool success);
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void setStatus(Status status);
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void incrementRef_();
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void decrementRef_();
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bool mSuccess = false;
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Status mStatus = Status::Uninitialized;
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s32 mRefCount = 0;
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ManagedTask* mTask = nullptr;
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TaskQueueBase* mQueue = nullptr;
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};
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KSYS_CHECK_SIZE_NX150(ManagedTaskHandle, 0x28);
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} // namespace ksys::util
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