Files
botw/src/KingSystem/Utils/Thread/ManagedTaskHandle.h
T
Léo Lam 3db6228dfc ksys: Add more task utilities
* TaskMgr, ManagedTask, ManagedTaskHandle

* GameTaskThread: partial implementation because PhysicsMemSys / Havok
  stuff hasn't been decompiled yet and calc_() requires PhysicsMemSys
2020-09-16 17:49:37 +02:00

61 lines
1.2 KiB
C++

#pragma once
#include <basis/seadTypes.h>
#include <time/seadTickSpan.h>
#include "KingSystem/Utils/Types.h"
namespace ksys::util {
class ManagedTask;
class TaskQueueBase;
class ManagedTaskHandle {
public:
enum class Status {
Uninitialized = 0,
TaskAttached = 1,
TaskFinished = 2,
TaskRemoved = 3,
};
ManagedTaskHandle();
virtual ~ManagedTaskHandle();
void finalize();
Status getStatus() const { return mStatus; }
void removeTaskFromQueue();
bool hasTask() const;
bool wait();
bool wait(const sead::TickSpan& wait_duration);
bool isTaskAttached() const;
bool didTaskCompleteSuccessfully() const;
private:
friend class ManagedTask;
struct SetTaskArg {
ManagedTask* task;
TaskQueueBase* queue;
};
bool attachTask(const SetTaskArg& arg);
void setIsSuccess(bool success);
void setStatus(Status status);
void incrementRef_();
void decrementRef_();
bool mSuccess = false;
Status mStatus = Status::Uninitialized;
s32 mRefCount = 0;
ManagedTask* mTask = nullptr;
TaskQueueBase* mQueue = nullptr;
};
KSYS_CHECK_SIZE_NX150(ManagedTaskHandle, 0x28);
} // namespace ksys::util