mirror of
https://github.com/zeldaret/botw
synced 2026-06-01 01:39:11 -04:00
73 lines
2.3 KiB
C++
73 lines
2.3 KiB
C++
#pragma once
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#include <agl/Utils/aglParameter.h>
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#include <agl/Utils/aglParameterObj.h>
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#include <math/seadVector.h>
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#include <prim/seadSafeString.h>
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#include "KingSystem/Resource/resResource.h"
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#include "KingSystem/Utils/ParamIO.h"
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namespace ksys::res {
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class ActorCapture : public ParamIO, public Resource {
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SEAD_RTTI_OVERRIDE(ActorCapture, Resource)
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public:
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struct ActorCaptureConstants {
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// NON_MATCHING: equivalent but reordered
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ActorCaptureConstants() {
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camera_position = {0.0, 2.0, 5.0};
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camera_direction = {0.0, 2.0, 0.0};
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light_direction = {0.5720610022544861, -0.7071070075035095, -0.41562700271606445};
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actor_position = sead::Vector3f::zero;
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actor_rotation = sead::Vector3f::zero;
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}
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sead::Vector3f camera_position;
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sead::Vector3f camera_direction;
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sead::Vector3f light_direction;
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sead::Vector3f actor_position;
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sead::Vector3f actor_rotation;
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};
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struct CameraInfo : agl::utl::ParameterObj {
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agl::utl::Parameter<sead::Vector3f> position;
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agl::utl::Parameter<sead::Vector3f> direction;
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agl::utl::Parameter<f32> fov;
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agl::utl::Parameter<f32> tilt;
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};
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struct ActorInfo : agl::utl::ParameterObj {
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agl::utl::Parameter<sead::Vector3f> position;
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agl::utl::Parameter<sead::Vector3f> rotation;
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agl::utl::Parameter<sead::FixedSafeString<32>> as_name;
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agl::utl::Parameter<bool> apply_skel_anim;
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agl::utl::Parameter<f32> frame;
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agl::utl::Parameter<bool> bounding_adjustment;
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agl::utl::Parameter<bool> force_idle;
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agl::utl::Parameter<bool> disable_cloth;
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};
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struct LightInfo : agl::utl::ParameterObj {
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agl::utl::Parameter<sead::Vector3f> direction;
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};
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ActorCapture();
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void doCreate_(u8*, u32, sead::Heap*) override {}
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bool needsParse() const override { return true; }
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bool ParamIO_m0() override { return true; }
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void reset();
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static const ActorCaptureConstants& getConstants();
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CameraInfo mCameraInfoObj;
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ActorInfo mActorInfoObj;
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LightInfo mLightInfoObj;
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private:
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bool parse_(u8* data, size_t size, sead::Heap* heap) override;
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};
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KSYS_CHECK_SIZE_NX150(ActorCapture, 0x538);
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} // namespace ksys::res
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