Files
botw/src/KingSystem/Resource/resResourceActorCapture.h
T
2020-11-08 22:45:24 +01:00

73 lines
2.3 KiB
C++

#pragma once
#include <agl/Utils/aglParameter.h>
#include <agl/Utils/aglParameterObj.h>
#include <math/seadVector.h>
#include <prim/seadSafeString.h>
#include "KingSystem/Resource/resResource.h"
#include "KingSystem/Utils/ParamIO.h"
namespace ksys::res {
class ActorCapture : public ParamIO, public Resource {
SEAD_RTTI_OVERRIDE(ActorCapture, Resource)
public:
struct ActorCaptureConstants {
// NON_MATCHING: equivalent but reordered
ActorCaptureConstants() {
camera_position = {0.0, 2.0, 5.0};
camera_direction = {0.0, 2.0, 0.0};
light_direction = {0.5720610022544861, -0.7071070075035095, -0.41562700271606445};
actor_position = sead::Vector3f::zero;
actor_rotation = sead::Vector3f::zero;
}
sead::Vector3f camera_position;
sead::Vector3f camera_direction;
sead::Vector3f light_direction;
sead::Vector3f actor_position;
sead::Vector3f actor_rotation;
};
struct CameraInfo : agl::utl::ParameterObj {
agl::utl::Parameter<sead::Vector3f> position;
agl::utl::Parameter<sead::Vector3f> direction;
agl::utl::Parameter<f32> fov;
agl::utl::Parameter<f32> tilt;
};
struct ActorInfo : agl::utl::ParameterObj {
agl::utl::Parameter<sead::Vector3f> position;
agl::utl::Parameter<sead::Vector3f> rotation;
agl::utl::Parameter<sead::FixedSafeString<32>> as_name;
agl::utl::Parameter<bool> apply_skel_anim;
agl::utl::Parameter<f32> frame;
agl::utl::Parameter<bool> bounding_adjustment;
agl::utl::Parameter<bool> force_idle;
agl::utl::Parameter<bool> disable_cloth;
};
struct LightInfo : agl::utl::ParameterObj {
agl::utl::Parameter<sead::Vector3f> direction;
};
ActorCapture();
void doCreate_(u8*, u32, sead::Heap*) override {}
bool needsParse() const override { return true; }
bool ParamIO_m0() override { return true; }
void reset();
static const ActorCaptureConstants& getConstants();
CameraInfo mCameraInfoObj;
ActorInfo mActorInfoObj;
LightInfo mLightInfoObj;
private:
bool parse_(u8* data, size_t size, sead::Heap* heap) override;
};
KSYS_CHECK_SIZE_NX150(ActorCapture, 0x538);
} // namespace ksys::res