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https://github.com/zeldaret/botw
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62880a0b1d
Incomplete because many of the sub-objects have their constructors inlined into the GParamList parse function...
25 lines
365 B
C++
25 lines
365 B
C++
#pragma once
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#include <heap/seadDisposer.h>
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namespace ksys {
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namespace res {
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class GParamList;
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}
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namespace act {
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// FIXME: incomplete
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class ActorParamMgr {
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SEAD_SINGLETON_DISPOSER(ActorParamMgr)
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public:
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void init(sead::Heap* heap, sead::Heap* debug_heap);
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res::GParamList* getDummyGParamList() const;
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};
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} // namespace act
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} // namespace ksys
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