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https://github.com/zeldaret/botw
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29 lines
852 B
C++
29 lines
852 B
C++
#pragma once
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#include <agl/Utils/aglParameter.h>
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#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
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#include "KingSystem/Utils/Types.h"
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namespace ksys::res {
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class GParamListObjectBindBone : public GParamListObject {
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public:
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GParamListObjectBindBone();
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const char* getName() const override { return "BindBone"; }
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agl::utl::Parameter<sead::SafeString> mBoneName;
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agl::utl::Parameter<sead::Vector3f> mBoneOffset;
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agl::utl::Parameter<sead::Vector3f> mBoneRotate;
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};
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KSYS_CHECK_SIZE_NX150(GParamListObjectBindBone, 0xb0);
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inline GParamListObjectBindBone::GParamListObjectBindBone() {
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auto* const obj = &mObj;
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mBoneName.init("", "BoneName", "", obj);
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mBoneOffset.init({0.0, 0.0, 0.0}, "BoneOffset", "", obj);
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mBoneRotate.init({0.0, 0.0, 0.0}, "BoneRotate", "", obj);
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}
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} // namespace ksys::res
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