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botw/lib/NintendoSDK/include/nn/g3d/ResSceneAnim.h
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2022-03-21 21:31:42 +01:00

41 lines
1.1 KiB
C++

/**
* @file ResSceneAnim.h
* @brief Resource file for scene animations.
*/
#pragma once
#include <nn/types.h>
namespace nn {
namespace g3d {
class ResLightAnim;
class ResFogAnim;
struct BindFuncTable;
class ResSceneAnim {
public:
s32 Bind(nn::g3d::BindFuncTable const&);
void Release();
void Reset();
char mMagic[4]; // _0
s32 mBlockOffset; // _4
u64 mBlockSize; // _8
u64 mNameOffset; // _10
u64 mPathOffset; // _18
u64 mCameraAnimOffset; // _20
u64 mCameraAnimDictOffset; // _28
nn::g3d::ResLightAnim* mLightAnims; // _30
u64 mLightAnimDictOffset; // _38
nn::g3d::ResFogAnim* mFogAnims; // _40
u64 mFogAnimDictOffset; // _48
u64 mUserDataOffset; // _50
u64 mUserDataDictOffset; // _58
u16 mUserDataCount; // _60
u16 mCameraAnimCount; // _62
u16 mLightAnimCount; // _64
u16 mFogAnimCount; // _66
};
}; // namespace g3d
}; // namespace nn