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2022-03-21 21:31:42 +01:00

43 lines
1.0 KiB
C++

/**
* @file hid.h
* @brief Functions that help process gamepad inputs.
*/
#pragma once
#include <nn/types.h>
#include <nn/util.h>
namespace nn {
namespace hid {
struct NpadHandheldState;
struct NpadStyleTag;
struct ControllerSupportArg {
u8 mMinPlayerCount;
u8 mMaxPlayerCount;
u8 mTakeOverConnection;
bool mLeftJustify;
bool mPermitJoyconDual;
bool mSingleMode;
bool mUseColors;
sead::Color4u8 mColors[4];
u8 mUsingControllerNames;
char mControllerNames[4][0x81];
};
struct ControllerSupportResultInfo {
int mPlayerCount;
int mSelectedId;
};
void InitializeNpad();
void SetSupportedNpadIdType(u32 const*, u64);
void SetSupportedNpadStyleSet(nn::util::BitFlagSet<32, nn::hid::NpadStyleTag>);
void GetNpadStyleSet(u32 const&);
void GetNpadStates(nn::hid::NpadHandheldState*, s32, u32 const&);
static int ShowControllerSupport(nn::hid::ControllerSupportResultInfo*,
ControllerSupportArg const&);
}; // namespace hid
}; // namespace nn