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/**
* @file Layout.h
* @brief UI Layout implementation.
*/
#pragma once
#include <nn/types.h>
namespace nn {
namespace ui2d {
class AnimTransform;
class Pane;
class Layout {
public:
Layout();
virtual ~Layout();
virtual void DeleteAnimTransform(nn::ui2d::AnimTransform*);
virtual void BindAnimation(nn::ui2d::AnimTransform*);
virtual void UnbindAnimation(nn::ui2d::AnimTransform*);
virtual void UnbindAnimation(nn::ui2d::Pane*);
virtual void UnbindAllAnimation();
virtual void Animate();
virtual void UpdateAnimFrame(f32 frame);
virtual void AnimateAndUpdateAnimFrame(f32 frame);
void SetAllocator(void* (*)(u64, u64, void*), void (*)(void*, void*), void*);
void AllocateMemory(u64, u64);
void AllocateMemory(u64);
void FreeMemory(void* src);
u64 _10;
u64 _18;
u64 _20;
u64 _28;
u64 _30;
u64 _40;
u64 _48;
u64 _50;
u64 _58;
u64 _60;
};
}; // namespace ui2d
}; // namespace nn