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2022-03-21 21:31:42 +01:00

37 lines
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C++

#ifndef SEAD_PRIMITIVE_RENDERER_UTIL_H_
#define SEAD_PRIMITIVE_RENDERER_UTIL_H_
#include <basis/seadTypes.h>
#include <gfx/seadColor.h>
#include <math/seadVector.h>
namespace sead
{
namespace PrimitiveRendererUtil
{
class Vertex
{
public:
Vertex(const Vector3f& pos, const Vector2f& uv, const Color4f& color)
: pos(pos), uv(uv), color(color)
{
}
Vector3f pos;
Vector2f uv;
Color4f color;
};
void setQuadVertex(Vertex* vtx, u16* idx);
void setLineVertex(Vertex* vtx, u16* idx);
void setCubeVertex(Vertex* vtx, u16* idx);
void setWireCubeVertex(Vertex* vtx, u16* idx);
void setSphereVertex(Vertex* vtx, u16* idx, s32 x, s32 y);
void setDiskVertex(Vertex* vtx, u16* idx, s32 div);
void setCylinderVertex(Vertex* vtx, u16* idx, s32 div);
} // namespace PrimitiveRendererUtil
} // namespace sead
#endif // SEAD_PRIMITIVE_RENDERER_UTIL_H_