Files
botw/src/KingSystem/Resource/resUnitPool.cpp
T

34 lines
708 B
C++

#include "KingSystem/Resource/resUnitPool.h"
namespace ksys::res {
ResourceUnitPool::ResourceUnitPool() = default;
ResourceUnitPool::~ResourceUnitPool() = default;
bool ResourceUnitPool::init() {
for (s32 i = 0; i < UnitCapacity; ++i)
mRingBuffer.pushBack(&mUnits[i]);
return true;
}
ResourceUnit* ResourceUnitPool::tryAlloc() {
if (mRingBuffer.empty())
return nullptr;
return mRingBuffer.popFront();
}
ResourceUnit* ResourceUnitPool::alloc() {
return mRingBuffer.popFront();
}
void ResourceUnitPool::free(ResourceUnit* unit) {
mRingBuffer.pushBack(unit);
}
void ResourceUnitPool::freeForSync(ResourceUnit* unit) {
free(unit);
}
} // namespace ksys::res