Files
botw/src/KingSystem/Physics/System/physParamSet.h
T
Léo Lam f9d6eedc9f ksys/phys: Start adding physics parameter structs
* SupportBoneParam
* RagdollParam
* ClothSetParam, ClothSubWindParam, ClothParam
* EdgeRigidBodySetParam, EdgeRigidBody
* ParamSet (only the header for now)
2021-04-21 13:02:00 +02:00

40 lines
1.2 KiB
C++

#pragma once
#include <agl/Utils/aglParameter.h>
#include <agl/Utils/aglParameterList.h>
#include <agl/Utils/aglParameterObj.h>
#include <container/seadBuffer.h>
namespace ksys::phys {
struct RigidBodySetParam;
struct CharacterControllerParam;
struct ClothSetParam;
struct RagdollParam;
struct SupportBoneParam;
struct ContactInfoParam;
struct EdgeRigidBodySetParam;
struct ParamSet : public agl::utl::ParameterList {
sead::Buffer<RigidBodySetParam> rigid_body_sets{};
CharacterControllerParam* character_controller{};
ClothSetParam* cloth_set{};
RagdollParam* ragdoll{};
SupportBoneParam* support_bone{};
ContactInfoParam* contact_info{};
EdgeRigidBodySetParam* edge_rigid_body_sets{};
agl::utl::ParameterObj obj;
agl::utl::Parameter<int> use_rigid_body_set_num;
agl::utl::Parameter<bool> use_character_controller;
agl::utl::Parameter<bool> use_ragdoll;
agl::utl::Parameter<bool> use_support_bone;
agl::utl::Parameter<bool> use_cloth;
agl::utl::Parameter<bool> use_contact_info;
agl::utl::Parameter<bool> use_system_group_handler;
agl::utl::Parameter<int> use_edge_rigid_body_num;
int num_rigid_bodies_with_link_matrix = 0;
};
} // namespace ksys::phys