Files
botw/.gitmodules
T
Léo Lam 8cf3dd776b build: Clean up build toolchain (and use musl for libc)
Using musl is required to match several functions that use <math.h>
floating point functions like isnan.

This also removes a dependency on devkitA64. We previously only needed
it because Clang insisted on using GCC to link the final executable
owing to the use of a "bare metal" target like aarch64-none-elf.
We can make Clang invoke the linker itself by using a Linux target.
2021-07-21 22:26:11 +02:00

19 lines
541 B
Plaintext

[submodule "sead"]
path = lib/sead
url = https://github.com/open-ead/sead
[submodule "NintendoSDK"]
path = lib/NintendoSDK
url = https://github.com/open-ead/nnheaders
[submodule "agl"]
path = lib/agl
url = https://github.com/open-ead/agl
[submodule "asm-differ"]
path = tools/asm-differ
url = https://github.com/simonlindholm/asm-differ
[submodule "lib/EventFlow"]
path = lib/EventFlow
url = https://github.com/open-ead/EventFlow
[submodule "toolchain/musl"]
path = toolchain/musl
url = https://github.com/open-ead/botw-lib-musl