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https://github.com/zeldaret/botw
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8cf3dd776b
Using musl is required to match several functions that use <math.h> floating point functions like isnan. This also removes a dependency on devkitA64. We previously only needed it because Clang insisted on using GCC to link the final executable owing to the use of a "bare metal" target like aarch64-none-elf. We can make Clang invoke the linker itself by using a Linux target.
19 lines
541 B
Plaintext
19 lines
541 B
Plaintext
[submodule "sead"]
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path = lib/sead
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url = https://github.com/open-ead/sead
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[submodule "NintendoSDK"]
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path = lib/NintendoSDK
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url = https://github.com/open-ead/nnheaders
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[submodule "agl"]
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path = lib/agl
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url = https://github.com/open-ead/agl
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[submodule "asm-differ"]
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path = tools/asm-differ
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url = https://github.com/simonlindholm/asm-differ
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[submodule "lib/EventFlow"]
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path = lib/EventFlow
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url = https://github.com/open-ead/EventFlow
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[submodule "toolchain/musl"]
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path = toolchain/musl
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url = https://github.com/open-ead/botw-lib-musl
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