Files
botw/src/KingSystem/Resource/GeneralParamList/resGParamListObjectEnemy.h
T
2020-09-19 22:18:54 +02:00

59 lines
2.2 KiB
C++

#pragma once
#include <agl/Utils/aglParameter.h>
#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
#include "KingSystem/Utils/Types.h"
namespace ksys::res {
class GParamListObjectEnemy : public GParamListObject {
public:
GParamListObjectEnemy();
const char* getName() const override { return "Enemy"; }
agl::utl::Parameter<s32> mRank;
agl::utl::Parameter<s32> mPower;
agl::utl::Parameter<s32> mDropLife;
agl::utl::Parameter<s32> mDyingLife;
agl::utl::Parameter<f32> mLostDist;
agl::utl::Parameter<f32> mLostHeightMax;
agl::utl::Parameter<f32> mLostHeightMin;
agl::utl::Parameter<f32> mLostRayLength;
agl::utl::Parameter<f32> mLODLostDist;
agl::utl::Parameter<f32> mLODLostHeightMax;
agl::utl::Parameter<f32> mLODLostHeightMin;
agl::utl::Parameter<f32> mIntelligenceLevel;
agl::utl::Parameter<f32> mEmotionalLevel;
agl::utl::Parameter<f32> mHeroismLevel;
agl::utl::Parameter<sead::SafeString> mPartActorName;
agl::utl::Parameter<bool> mIsMindFriend;
agl::utl::Parameter<sead::SafeString> mStatusChangeFlag;
agl::utl::Parameter<f32> mChangeLife;
};
KSYS_CHECK_SIZE_NX150(GParamListObjectEnemy, 0x288);
inline GParamListObjectEnemy::GParamListObjectEnemy() {
auto* const obj = &mObj;
mRank.init(0, "Rank", "", obj);
mPower.init(0, "Power", "", obj);
mDropLife.init(100, "DropLife", "", obj);
mDyingLife.init(20, "DyingLife", "", obj);
mLostDist.init(100.0, "LostDist", "", obj);
mLostHeightMax.init(30.0, "LostHeightMax", "", obj);
mLostHeightMin.init(-30.0, "LostHeightMin", "", obj);
mLostRayLength.init(-1.0, "LostRayLength", "", obj);
mLODLostDist.init(40.0, "LODLostDist", "", obj);
mLODLostHeightMax.init(30.0, "LODLostHeightMax", "", obj);
mLODLostHeightMin.init(-30.0, "LODLostHeightMin", "", obj);
mIntelligenceLevel.init(0.0, "IntelligenceLevel", "", obj);
mEmotionalLevel.init(0.0, "EmotionalLevel", "", obj);
mHeroismLevel.init(0.0, "HeroismLevel", "", obj);
mPartActorName.init("", "PartActorName", "", obj);
mIsMindFriend.init(true, "IsMindFriend", "", obj);
mStatusChangeFlag.init("", "StatusChangeFlag", "", obj);
mChangeLife.init(-1.0, "ChangeLife", "", obj);
}
} // namespace ksys::res