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https://github.com/zeldaret/botw
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59 lines
2.2 KiB
C++
59 lines
2.2 KiB
C++
#pragma once
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#include <agl/Utils/aglParameter.h>
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#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
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#include "KingSystem/Utils/Types.h"
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namespace ksys::res {
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class GParamListObjectEnemy : public GParamListObject {
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public:
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GParamListObjectEnemy();
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const char* getName() const override { return "Enemy"; }
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agl::utl::Parameter<s32> mRank;
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agl::utl::Parameter<s32> mPower;
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agl::utl::Parameter<s32> mDropLife;
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agl::utl::Parameter<s32> mDyingLife;
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agl::utl::Parameter<f32> mLostDist;
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agl::utl::Parameter<f32> mLostHeightMax;
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agl::utl::Parameter<f32> mLostHeightMin;
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agl::utl::Parameter<f32> mLostRayLength;
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agl::utl::Parameter<f32> mLODLostDist;
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agl::utl::Parameter<f32> mLODLostHeightMax;
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agl::utl::Parameter<f32> mLODLostHeightMin;
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agl::utl::Parameter<f32> mIntelligenceLevel;
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agl::utl::Parameter<f32> mEmotionalLevel;
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agl::utl::Parameter<f32> mHeroismLevel;
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agl::utl::Parameter<sead::SafeString> mPartActorName;
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agl::utl::Parameter<bool> mIsMindFriend;
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agl::utl::Parameter<sead::SafeString> mStatusChangeFlag;
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agl::utl::Parameter<f32> mChangeLife;
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};
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KSYS_CHECK_SIZE_NX150(GParamListObjectEnemy, 0x288);
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inline GParamListObjectEnemy::GParamListObjectEnemy() {
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auto* const obj = &mObj;
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mRank.init(0, "Rank", "", obj);
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mPower.init(0, "Power", "", obj);
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mDropLife.init(100, "DropLife", "", obj);
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mDyingLife.init(20, "DyingLife", "", obj);
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mLostDist.init(100.0, "LostDist", "", obj);
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mLostHeightMax.init(30.0, "LostHeightMax", "", obj);
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mLostHeightMin.init(-30.0, "LostHeightMin", "", obj);
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mLostRayLength.init(-1.0, "LostRayLength", "", obj);
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mLODLostDist.init(40.0, "LODLostDist", "", obj);
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mLODLostHeightMax.init(30.0, "LODLostHeightMax", "", obj);
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mLODLostHeightMin.init(-30.0, "LODLostHeightMin", "", obj);
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mIntelligenceLevel.init(0.0, "IntelligenceLevel", "", obj);
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mEmotionalLevel.init(0.0, "EmotionalLevel", "", obj);
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mHeroismLevel.init(0.0, "HeroismLevel", "", obj);
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mPartActorName.init("", "PartActorName", "", obj);
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mIsMindFriend.init(true, "IsMindFriend", "", obj);
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mStatusChangeFlag.init("", "StatusChangeFlag", "", obj);
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mChangeLife.init(-1.0, "ChangeLife", "", obj);
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}
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} // namespace ksys::res
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