Files
botw/src/KingSystem/ActorSystem/actBaseProcMgr.h
T
notyouraveragehooman ff99d77635 BaseProc::getConnectedCalcParent
BaseProc::setConnectedCalcParent
2020-08-22 10:17:05 +02:00

220 lines
6.8 KiB
C++

#pragma once
#include <agl/Utils/aglAtomicPtrArray.h>
#include <container/seadOffsetList.h>
#include <container/seadPtrArray.h>
#include <container/seadSafeArray.h>
#include <heap/seadDisposer.h>
#include <prim/seadBitFlag.h>
#include <prim/seadScopedLock.h>
#include <thread/seadAtomic.h>
#include <thread/seadCriticalSection.h>
#include "KingSystem/ActorSystem/actBaseProc.h"
#include "KingSystem/ActorSystem/actBaseProcJob.h"
#include "KingSystem/ActorSystem/actBaseProcMap.h"
#include "KingSystem/Utils/StrTreeMap.h"
#include "KingSystem/Utils/Types.h"
namespace sead {
class FixedSizeJQ;
template <typename F>
class IFunction;
class WorkerMgr;
} // namespace sead
namespace ksys::act {
class BaseProcDeleter;
class BaseProcInitializer;
class BaseProcInitializerArgs;
class BaseProcJobLists;
class BaseProcJobQue;
class BaseProcMgr {
SEAD_SINGLETON_DISPOSER(BaseProcMgr)
BaseProcMgr();
public:
class ProcCreateRequest;
enum class Status : u8 {
Idle = 0,
_1 = 1,
ProcessingActorJobs = 2,
ProcessingPreDeleteList = 3,
ProcessingUpdateStateList = 4,
};
enum class Mode : u8 {
_0 = 0,
};
using ExtraJobLinkArray = agl::utl::FixedPtrArray<BaseProcJobLink, 512>;
static void createInstanceAndInit(sead::Heap* heap);
static u32 getConstant0() { return sConstant0; }
static u32 getConstant1() { return sConstant1; }
static u32 getConstant2() { return sConstant2; }
static u32 getConstant4() { return sConstant4; }
virtual ~BaseProcMgr();
void init(sead::Heap* heap, s32 num_job_types, u32 main_thread_id, u32 havok_thread_id1,
u32 havok_thread_id2, BaseProcInitializerArgs* initializer_args);
// region BaseProc management
void generateProcId(u32* id);
void registerProc(BaseProc& proc);
void unregisterProc(BaseProc& proc);
void addToPreDeleteList(BaseProc& proc);
bool addToUpdateStateList(BaseProc& proc, BaseProc::StateFlags flags);
void eraseFromPreDeleteList(BaseProc& proc);
void eraseFromUpdateStateList(BaseProc& proc);
void processPreDeleteList();
void forEachProc(const sead::IDelegate1<BaseProc*>& callback, u32 flags);
void deleteAllProcs();
bool hasFinishedDeletingAllProcs();
// endregion
bool requestPreDelete(BaseProc& proc);
void requestUnloadActorParam(void*);
// region Job processing
void pushJob(BaseProc& proc, JobType type);
void pushJobs(BaseProc& proc);
void eraseJob(BaseProc& proc, JobType type);
void eraseJobs(BaseProc& proc);
void processExtraJobsDirectly(JobType type, s32 prio, bool);
ExtraJobLinkArray& getExtraJobs();
void swapExtraJobArray();
void queueExtraJobPush(BaseProcJobLink* job_link);
void moveExtraJobsToOtherBuffer();
bool hasExtraJobLink(BaseProcJobLink* job_link, s32 idx);
void clearExtraJobArrays();
void pushJobQueues(sead::WorkerMgr* mgr, JobType type, bool);
bool pushExtraJobsEx(sead::FixedSizeJQ* jq, JobType type, bool, bool);
bool pushExtraJobsForCurrentTypeAndPrio(sead::FixedSizeJQ* jq, ExtraJobLinkArray& array);
bool pushPreCalcJobs(sead::FixedSizeJQ* jq, JobType type, s32 prio, bool, bool);
void setActorJobType(JobType type);
void setActorJobTypeAndPrio(JobType type, s32 prio, bool);
void goIdle();
void clearMode();
void calc();
void jobInvoked(BaseProcJobLink* link, s32 required_calc_rounds);
// endregion
// region Special job types
bool isSpecialJobType(JobType type) const;
void addSpecialJobTypes(u16 mask);
void removeSpecialJobTypes(u16 mask);
// endregion
/// Returns true if and only if the calling thread is the game thread or a Havok thread.
bool isHighPriorityThread() const;
/// Returns true if and only if it is safe to access the specified BaseProc.
bool isAccessingProcSafe(BaseProc* proc, BaseProc* other);
// region BaseProc creation
bool requestCreateProc(ProcCreateRequest& req);
BaseProc* createProc(ProcCreateRequest& req);
// endregion
// region Actor initializer control
void resumeThreadMaybe();
void stopThreads();
void clearMessageQueueMaybe();
void startActorCreateThread();
void clearInitializerMessageQueuesMaybe();
s32 getActorCreateInitializerQueueSize();
s32 getActorCreateInitializerQueueSizeEx(s32 x);
void invokeOnActorCreateInitializerThreadMaybe(void* delegate);
void setActorGenerationEnabled(bool enabled);
// endregion
auto getUnk3() const { return mUnk3; }
void incrementUnk3();
void decrementUnk3();
void writeResidentActorsCsv(const sead::SafeString& file_path);
auto& getProcUpdateStateListCS() { return mProcUpdateStateListCS; }
void incrementPendingDeletions() { mNumPendingDeletions.increment(); }
void decrementPendingDeletions() { mNumPendingDeletions.decrement(); }
Status getStatus() const { return mStatus; }
u32 getNumJobTypes() const { return mNumJobTypes; }
private:
void doAddToUpdateStateList_(BaseProc& proc);
sead::CriticalSection* lockProcMap();
void unlockProcMap();
void getNextActor(sead::CriticalSection* cs, BaseProc* proc, u32 flags);
static sead::BufferedSafeString* sResidentActorListStr;
static u32 sConstant0;
static u32 sConstant1;
static u32 sConstant2;
static u32 sConstant4;
Status mStatus = Status::Idle;
util::SizedEnum<JobType, u8> mJobType = JobType::Invalid;
u8 mCurrentlyProcessingPrio = 8;
u8 mCounter = 0;
sead::CriticalSection mProcMapCS;
sead::OffsetList<BaseProc> mProcPreDeleteList;
u32 mNumJobTypes = 0;
BaseProcJobLists* mJobLists = nullptr;
BaseProcMap mProcMap;
sead::OffsetList<BaseProc> mProcUpdateStateList;
sead::CriticalSection mProcUpdateStateListCS;
sead::CriticalSection mProcPreDeleteListCS;
BaseProcMapNode* mLastProcMapNode = nullptr;
BaseProcJobQue* mProcJobQue = nullptr;
sead::Atomic<u32> mCreatedProcCounter = 0;
sead::Atomic<u32> mNumPendingDeletions = 0;
BaseProcInitializer* mProcInitializer = nullptr;
BaseProcDeleter* mProcDeleter = nullptr;
bool mIsPushingJobs = false;
bool mPushActorJobType3InsteadOf6 = false;
bool mEnableExtraJobPush = false;
Mode mMode = Mode::_0;
bool mUnk2 = false;
bool mIsInitialisingQuestMgrMaybe = false;
u8 mCurrentExtraJobArrayIdx = 0;
u8 mUnk3 = 0;
sead::BitFlag16 mSpecialJobTypesMask = 0;
u32 mMainThreadId = 0;
u32 mHavokThreadId1 = 0;
u32 mHavokThreadId2 = 0;
u32 mUnk4 = 0;
sead::SafeArray<ExtraJobLinkArray, 2> mExtraJobLinkArrays{};
};
KSYS_CHECK_SIZE_NX150(BaseProcMgr, 0x21a0);
inline bool BaseProcMgr::addToUpdateStateList(BaseProc& proc, BaseProc::StateFlags flag) {
auto lock = sead::makeScopedLock(mProcUpdateStateListCS);
doAddToUpdateStateList_(proc);
return (proc.mStateFlags.set(flag) & u32(flag)) != 0;
}
} // namespace ksys::act