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https://github.com/zeldaret/botw
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44c75aa78a
Both link in the game archive, and NXArgs uses game classes such as GameScene. The engine only calls SystemPauseMgr's virtuals, so it now goes through ksys::ISystemPauseMgr and no longer includes Game/. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
10 lines
166 B
C++
10 lines
166 B
C++
#include "Game/SystemPauseMgr.h"
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namespace uking {
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SystemPauseMgr::SystemPauseMgr() = default;
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SystemPauseMgr::~SystemPauseMgr() = default;
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} // namespace uking
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