GameDB: Adjust cropping in a number of titles (part 2) (#3656)

* GameDB: Adjust cropping in a number of titles

Namely:
 - Metal Gear Solid
 - Parasite Eve 1 & 2
 - Resident Evil 3
 - Star Ocean
 - Tales of Destiny II
 - Tenchu 1 & 2
 - Vagrant Story
 - Valkyrie Profile

* GameDB: Disable auto analog for Xenogears
This commit is contained in:
Davide Pesavento 2025-12-05 21:47:43 -05:00 committed by GitHub
parent 0eaf1dd228
commit 9b31d8b571
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GPG Key ID: B5690EEEBB952194
1 changed files with 156 additions and 57 deletions

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@ -16463,6 +16463,8 @@ SLPS-02300:
- ForceRecompilerICache # Fixes hangs in CD code.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
displayActiveStartOffset: -8
displayActiveEndOffset: -8
metadata:
publisher: "Capcom"
developer: "Capcom Production Studio 4"
@ -16489,6 +16491,8 @@ SLPM-80485:
- ForceRecompilerICache # Fixes hangs in CD code.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
displayActiveStartOffset: -8
displayActiveEndOffset: -8
SLPM-87224:
name: "Biohazard 3 - Last Escape"
localizedName: "バイオハザード3 ラストエスケープ"
@ -16502,6 +16506,8 @@ SLPM-87224:
- ForceRecompilerICache # Fixes hangs in CD code.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
displayActiveStartOffset: -8
displayActiveEndOffset: -8
metadata:
publisher: "Capcom"
developer: "Capcom Production Studio 4"
@ -105674,7 +105680,7 @@ SCPS-45320:
traits:
- ForcePGXPCPUMode
settings:
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
codes:
- SCPS-45320
- SCPS-45321
@ -105703,7 +105709,7 @@ PAPX-90044:
traits:
- ForcePGXPCPUMode
settings:
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
SCPS-45317:
name: "Metal Gear Solid (Disc 1) (Ichi) (Premium Package)"
localizedName: "メタルギア ソリッド"
@ -105715,7 +105721,7 @@ SCPS-45317:
traits:
- ForcePGXPCPUMode
settings:
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
codes:
- SCPS-45317
- SLPM-86111
@ -105744,7 +105750,7 @@ SCPS-45318:
traits:
- ForcePGXPCPUMode
settings:
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
codes:
- SCPS-45318
- SLPM-86112
@ -105770,7 +105776,7 @@ SLED-01400:
traits:
- ForcePGXPCPUMode
settings:
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
SLED-01775:
name: "Metal Gear Solid (Demo 2)"
saveName: "Metal Gear Solid (Europe) (Demo 2)"
@ -105779,7 +105785,7 @@ SLED-01775:
traits:
- ForcePGXPCPUMode
settings:
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
SLES-01370:
name: "Metal Gear Solid (Disc 1)"
saveName: "Metal Gear Solid (Europe) (Disc 1)"
@ -105793,7 +105799,7 @@ SLES-01370:
traits:
- ForcePGXPCPUMode
settings:
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
metadata:
publisher: "Konami"
developer: "KCE Japan"
@ -105821,7 +105827,7 @@ SLES-11370:
traits:
- ForcePGXPCPUMode
settings:
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
metadata:
publisher: "Konami"
developer: "KCE Japan"
@ -105849,7 +105855,7 @@ SLES-01506:
traits:
- ForcePGXPCPUMode
settings:
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
metadata:
publisher: "Konami"
developer: "KCE Japan"
@ -105877,7 +105883,7 @@ SLES-11506:
traits:
- ForcePGXPCPUMode
settings:
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
metadata:
publisher: "Konami"
developer: "KCE Japan"
@ -105905,7 +105911,7 @@ SLES-01507:
traits:
- ForcePGXPCPUMode
settings:
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
metadata:
publisher: "Konami"
developer: "KCE Japan"
@ -105933,7 +105939,7 @@ SLES-11507:
traits:
- ForcePGXPCPUMode
settings:
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
metadata:
publisher: "Konami"
developer: "KCE Japan"
@ -105961,7 +105967,7 @@ SLES-01508:
traits:
- ForcePGXPCPUMode
settings:
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
metadata:
publisher: "Konami"
developer: "KCE Japan"
@ -105989,7 +105995,7 @@ SLES-11508:
traits:
- ForcePGXPCPUMode
settings:
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
metadata:
publisher: "Konami"
developer: "KCE Japan"
@ -106014,7 +106020,7 @@ SLPM-86098:
traits:
- ForcePGXPCPUMode
settings:
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
metadata:
publisher: "Konami"
developer: "Konami / Diamond Head"
@ -106040,7 +106046,7 @@ SLPM-86114:
traits:
- ForcePGXPCPUMode
settings:
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
codes:
- SLPM-86114
- SLPM-87411
@ -106069,7 +106075,7 @@ SLPM-86115:
traits:
- ForcePGXPCPUMode
settings:
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
codes:
- SLPM-86115
- SLPM-87412
@ -106100,7 +106106,7 @@ SLES-01734:
traits:
- ForcePGXPCPUMode
settings:
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
metadata:
publisher: "Konami"
developer: "KCE Japan"
@ -106128,7 +106134,7 @@ SLES-11734:
traits:
- ForcePGXPCPUMode
settings:
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
metadata:
publisher: "Konami"
developer: "KCE Japan"
@ -106151,7 +106157,7 @@ SLUS-90035:
traits:
- ForcePGXPCPUMode
settings:
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
SLUS-00594:
name: "Metal Gear Solid (Disc 1)"
saveName: "Metal Gear Solid (USA) (Disc 1)"
@ -106165,7 +106171,9 @@ SLUS-00594:
traits:
- ForcePGXPCPUMode
settings:
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
displayActiveStartOffset: -8
displayActiveEndOffset: -8
metadata:
publisher: "Konami"
developer: "KCE Japan"
@ -106193,7 +106201,9 @@ SLUS-00776:
traits:
- ForcePGXPCPUMode
settings:
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
displayActiveStartOffset: -8
displayActiveEndOffset: -8
metadata:
publisher: "Konami"
developer: "KCE Japan"
@ -106208,35 +106218,6 @@ SLUS-00776:
vibration: true
multitap: false
linkCable: false
SCPS-45414:
name: "Metal Gear Solid - Integral (Disc 3) (VR-Disc)"
localizedName: "メタル・ギア・ソリッド ~インテグラル~"
saveName: "Metal Gear Solid - Integral (Japan, Asia) (Disc 3) (VR-Disc)"
controllers:
- AnalogController
- AnalogJoystick
- DigitalController
codes:
- SCPS-45414
- SLPM-86249
- SLPM-86472
- SLPM-87326
- SLPM-87413
metadata:
publisher: "Konami"
developer: "KCE Japan"
releaseDate: "2003-11-06"
genre: "Action / Adventure / Strategy / Shooter"
languages:
- English
- Japanese
minPlayers: 1
maxPlayers: 1
minBlocks: 1
maxBlocks: 1
vibration: true
multitap: false
linkCable: false
SCPS-45412:
name: "Metal Gear Solid - Integral (Disc 1)"
localizedName: "メタル・ギア・ソリッド ~インテグラル~ (Disc 1)"
@ -106248,6 +106229,12 @@ SCPS-45412:
- AnalogController
- AnalogJoystick
- DigitalController
traits:
- ForcePGXPCPUMode
settings:
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
displayActiveStartOffset: -8
displayActiveEndOffset: -8
codes:
- SCPS-45412
- SLPM-86247
@ -106279,6 +106266,12 @@ SCPS-45413:
- AnalogController
- AnalogJoystick
- DigitalController
traits:
- ForcePGXPCPUMode
settings:
cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
displayActiveStartOffset: -8
displayActiveEndOffset: -8
codes:
- SCPS-45413
- SLPM-86248
@ -106299,6 +106292,40 @@ SCPS-45413:
vibration: true
multitap: false
linkCable: false
SCPS-45414:
name: "Metal Gear Solid - Integral (Disc 3) (VR-Disc)"
localizedName: "メタル・ギア・ソリッド ~インテグラル~"
saveName: "Metal Gear Solid - Integral (Japan, Asia) (Disc 3) (VR-Disc)"
controllers:
- AnalogController
- AnalogJoystick
- DigitalController
traits:
- ForcePGXPCPUMode
settings:
displayActiveStartOffset: -8
displayActiveEndOffset: -8
codes:
- SCPS-45414
- SLPM-86249
- SLPM-86472
- SLPM-87326
- SLPM-87413
metadata:
publisher: "Konami"
developer: "KCE Japan"
releaseDate: "2003-11-06"
genre: "Action / Adventure / Strategy / Shooter"
languages:
- English
- Japanese
minPlayers: 1
maxPlayers: 1
minBlocks: 1
maxBlocks: 1
vibration: true
multitap: false
linkCable: false
SLES-02136:
name: "Metal Gear Solid - Special Missions"
saveName: "Metal Gear Solid - Special Missions (Europe) (En,Fr,De,Es,It)"
@ -106309,6 +106336,8 @@ SLES-02136:
- AnalogController
- AnalogJoystick
- DigitalController
traits:
- ForcePGXPCPUMode
metadata:
publisher: "Konami"
developer: "KCE Japan"
@ -106337,6 +106366,11 @@ SLUS-00957:
- AnalogController
- AnalogJoystick
- DigitalController
traits:
- ForcePGXPCPUMode
settings:
displayActiveStartOffset: -8
displayActiveEndOffset: -8
metadata:
publisher: "Konami"
developer: "KCE Japan"
@ -106356,6 +106390,8 @@ SLUS-90062:
saveName: "Metal Gear Solid - VR Missions (USA) (Demo)"
metadata:
genre: "** DEMO **"
traits:
- ForcePGXPCPUMode
SLPM-86485:
name: "Metal Gear Solid [Konami the Best]"
controllers:
@ -128178,6 +128214,9 @@ SCPS-45203:
- DigitalController
traits:
- DisableWidescreen
settings:
displayActiveStartOffset: -8
displayActiveEndOffset: -8
codes:
- SCPS-45203
- SCPS-45204
@ -128204,6 +128243,9 @@ SLPS-01230:
- DigitalController
traits:
- DisableWidescreen
settings:
displayActiveStartOffset: -8
displayActiveEndOffset: -8
metadata:
publisher: "Squaresoft"
developer: "Squaresoft"
@ -128227,6 +128269,9 @@ SLPS-01231:
- DigitalController
traits:
- DisableWidescreen
settings:
displayActiveStartOffset: -8
displayActiveEndOffset: -8
metadata:
publisher: "Squaresoft"
developer: "Squaresoft"
@ -128252,6 +128297,9 @@ SLUS-00662:
- DigitalController
traits:
- DisableWidescreen
settings:
displayActiveStartOffset: -8
displayActiveEndOffset: -8
metadata:
publisher: "Squaresoft"
developer: "Squaresoft"
@ -128277,6 +128325,9 @@ SLUS-00668:
- DigitalController
traits:
- DisableWidescreen
settings:
displayActiveStartOffset: -8
displayActiveEndOffset: -8
metadata:
publisher: "Squaresoft"
developer: "Squaresoft"
@ -128688,6 +128739,8 @@ SLUS-01042:
- DisableWidescreen
settings:
cdromMaxReadSpeedupCycles: 120000 # Fixes BGM glitches during area transitions.
displayActiveStartOffset: -8
displayActiveEndOffset: -8
metadata:
publisher: "Squaresoft"
developer: "Squaresoft"
@ -128715,6 +128768,8 @@ SLUS-01055:
- DisableWidescreen
settings:
cdromMaxReadSpeedupCycles: 120000 # Fixes BGM glitches during area transitions.
displayActiveStartOffset: -8
displayActiveEndOffset: -8
metadata:
publisher: "Squaresoft"
developer: "Squaresoft"
@ -142267,6 +142322,8 @@ SLUS-00923:
- ForceRecompilerICache # Fixes hangs in CD code.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
displayActiveStartOffset: -8
displayActiveEndOffset: -8
metadata:
publisher: "Capcom"
developer: "Capcom Production Studio 4"
@ -153624,6 +153681,9 @@ SLPM-86192:
- Justifier
traits:
- ForceRecompilerICache
settings:
displayActiveStartOffset: -8
displayActiveEndOffset: -8
metadata:
publisher: "Konami"
developer: "KCET"
@ -163880,6 +163940,9 @@ SCUS-94421:
- DigitalController
traits:
- DisableCDROMSpeedupOnMDEC # Stops FMVs breaking.
settings:
displayActiveStartOffset: -8
displayActiveEndOffset: -8
codes:
- HASH-360EBC987F8D1BB3
metadata:
@ -163907,6 +163970,9 @@ SCUS-94422:
- DigitalController
traits:
- DisableCDROMSpeedupOnMDEC # Stops FMVs breaking.
settings:
displayActiveStartOffset: -8
displayActiveEndOffset: -8
codes:
- HASH-21D700A3A4CEA53F
metadata:
@ -174006,6 +174072,9 @@ SLUS-01355:
controllers:
- AnalogController
- DigitalController
settings:
displayActiveStartOffset: -8
displayActiveEndOffset: -8
metadata:
publisher: "Namco"
developer: "Wolf Team"
@ -174029,6 +174098,9 @@ SLUS-01367:
controllers:
- AnalogController
- DigitalController
settings:
displayActiveStartOffset: -8
displayActiveEndOffset: -8
metadata:
publisher: "Namco"
developer: "Wolf Team"
@ -174052,6 +174124,9 @@ SLUS-01368:
controllers:
- AnalogController
- DigitalController
settings:
displayActiveStartOffset: -8
displayActiveEndOffset: -8
metadata:
publisher: "Namco"
developer: "Wolf Team"
@ -175890,6 +175965,9 @@ SLUS-00706:
- DigitalController
traits:
- DisableAutoAnalogMode # Analog sticks do nothing.
settings:
displayActiveStartOffset: -8
displayActiveEndOffset: -8
metadata:
publisher: "Activision"
developer: "Acquire Corp"
@ -176027,6 +176105,9 @@ SLUS-00939:
- DigitalController
traits:
- ForcePGXPCPUMode # Required, but not perfect. Game messes with geometry.
settings:
displayActiveStartOffset: -8
displayActiveEndOffset: -8
metadata:
publisher: "Activision"
developer: "Acquire Corp"
@ -188683,6 +188764,8 @@ SLUS-01040:
- AnalogController
- DigitalController
settings:
displayActiveStartOffset: -8
displayActiveEndOffset: -8
gpuPGXPPreserveProjFP: true # Improves jitter on character models.
metadata:
publisher: "Squaresoft"
@ -188845,6 +188928,8 @@ SLUS-01156:
- DisableCDROMSpeedupOnMDEC # Stops FMVs breaking with speedup.
settings:
cdromMaxReadSpeedupCycles: 60000 # Stops FMVs breaking.
displayActiveStartOffset: -8
displayActiveEndOffset: -8
metadata:
publisher: "Enix America Inc"
developer: "tri-Ace"
@ -188873,6 +188958,8 @@ SLUS-01179:
- DisableCDROMSpeedupOnMDEC # Stops FMVs breaking with speedup.
settings:
cdromMaxReadSpeedupCycles: 60000 # Stops FMVs breaking.
displayActiveStartOffset: -8
displayActiveEndOffset: -8
metadata:
publisher: "Enix America Inc"
developer: "tri-Ace"
@ -199037,13 +199124,15 @@ SLES-00815:
SCPS-45170:
name: "Xenogears"
controllers:
- AnalogController
- DigitalController
codes:
- SCPS-45170
- SCPS-45171
traits:
- ForcePGXPCPUMode # Fixes battle shadows, radar jitter.
- DisableAutoAnalogMode # Analog sticks do nothing.
- DisablePGXPOn2DPolygons # Fixes misaligned text.
- ForcePGXPCPUMode # Fixes battle shadows, radar jitter.
metadata:
publisher: "Squaresoft"
developer: "Squaresoft"
@ -199061,13 +199150,15 @@ SCPS-45170:
SLPS-02773:
name: "Xenogears (Elhaym Van Houten Version) [Square Millennium Collection]"
controllers:
- AnalogController
- DigitalController
codes:
- SLPS-02773
- SLPS-02774
traits:
- ForcePGXPCPUMode # Fixes battle shadows, radar jitter.
- DisableAutoAnalogMode # Analog sticks do nothing.
- DisablePGXPOn2DPolygons # Fixes misaligned text.
- ForcePGXPCPUMode # Fixes battle shadows, radar jitter.
metadata:
publisher: "Squaresoft"
developer: "Squaresoft"
@ -199087,6 +199178,7 @@ SLPS-01160:
localizedName: "ゼノギアス (DISC 1)"
saveName: "Xenogears (Japan) (Disc 1)"
controllers:
- AnalogController
- DigitalController
codes:
- SLPS-01160
@ -199094,8 +199186,9 @@ SLPS-01160:
- SLPS-91436
- SLPS-91437
traits:
- ForcePGXPCPUMode # Fixes battle shadows, radar jitter.
- DisableAutoAnalogMode # Analog sticks do nothing.
- DisablePGXPOn2DPolygons # Fixes misaligned text.
- ForcePGXPCPUMode # Fixes battle shadows, radar jitter.
metadata:
publisher: "Squaresoft"
developer: "Squaresoft"
@ -199115,13 +199208,15 @@ SLPS-01161:
localizedName: "ゼノギアス (DISC 2)"
saveName: "Xenogears (Japan) (Disc 2)"
controllers:
- AnalogController
- DigitalController
codes:
- SLPS-01161
- SLPS-02776
traits:
- ForcePGXPCPUMode # Fixes battle shadows, radar jitter.
- DisableAutoAnalogMode # Analog sticks do nothing.
- DisablePGXPOn2DPolygons # Fixes misaligned text.
- ForcePGXPCPUMode # Fixes battle shadows, radar jitter.
metadata:
publisher: "Squaresoft"
developer: "Squaresoft"
@ -199143,10 +199238,12 @@ SLUS-00664:
rating: NoIssues
versionTested: "0.1-1308-g622e50fa"
controllers:
- AnalogController
- DigitalController
traits:
- ForcePGXPCPUMode # Fixes battle shadows, radar jitter.
- DisableAutoAnalogMode # Analog sticks do nothing.
- DisablePGXPOn2DPolygons # Fixes misaligned text.
- ForcePGXPCPUMode # Fixes battle shadows, radar jitter.
metadata:
publisher: "Squaresoft"
developer: "Squaresoft"
@ -199168,10 +199265,12 @@ SLUS-00669:
rating: NoIssues
versionTested: "0.1-1308-g622e50fa"
controllers:
- AnalogController
- DigitalController
traits:
- ForcePGXPCPUMode # Fixes battle shadows, radar jitter.
- DisableAutoAnalogMode # Analog sticks do nothing.
- DisablePGXPOn2DPolygons # Fixes misaligned text.
- ForcePGXPCPUMode # Fixes battle shadows, radar jitter.
metadata:
publisher: "Squaresoft"
developer: "Squaresoft"