mirror of https://github.com/stenzek/duckstation
GameDB: Adjust cropping in a number of titles (part 2) (#3656)
* GameDB: Adjust cropping in a number of titles Namely: - Metal Gear Solid - Parasite Eve 1 & 2 - Resident Evil 3 - Star Ocean - Tales of Destiny II - Tenchu 1 & 2 - Vagrant Story - Valkyrie Profile * GameDB: Disable auto analog for Xenogears
This commit is contained in:
parent
0eaf1dd228
commit
9b31d8b571
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@ -16463,6 +16463,8 @@ SLPS-02300:
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- ForceRecompilerICache # Fixes hangs in CD code.
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settings:
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cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
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displayActiveStartOffset: -8
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displayActiveEndOffset: -8
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metadata:
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publisher: "Capcom"
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developer: "Capcom Production Studio 4"
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@ -16489,6 +16491,8 @@ SLPM-80485:
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- ForceRecompilerICache # Fixes hangs in CD code.
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settings:
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cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
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displayActiveStartOffset: -8
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displayActiveEndOffset: -8
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SLPM-87224:
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name: "Biohazard 3 - Last Escape"
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localizedName: "バイオハザード3 ラストエスケープ"
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@ -16502,6 +16506,8 @@ SLPM-87224:
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- ForceRecompilerICache # Fixes hangs in CD code.
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settings:
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cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
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displayActiveStartOffset: -8
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displayActiveEndOffset: -8
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metadata:
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publisher: "Capcom"
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developer: "Capcom Production Studio 4"
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@ -105674,7 +105680,7 @@ SCPS-45320:
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traits:
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- ForcePGXPCPUMode
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settings:
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
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codes:
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- SCPS-45320
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- SCPS-45321
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@ -105703,7 +105709,7 @@ PAPX-90044:
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traits:
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- ForcePGXPCPUMode
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settings:
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
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SCPS-45317:
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name: "Metal Gear Solid (Disc 1) (Ichi) (Premium Package)"
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localizedName: "メタルギア ソリッド"
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@ -105715,7 +105721,7 @@ SCPS-45317:
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traits:
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- ForcePGXPCPUMode
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settings:
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
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codes:
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- SCPS-45317
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- SLPM-86111
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@ -105744,7 +105750,7 @@ SCPS-45318:
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traits:
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- ForcePGXPCPUMode
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settings:
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
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codes:
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- SCPS-45318
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- SLPM-86112
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@ -105770,7 +105776,7 @@ SLED-01400:
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traits:
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- ForcePGXPCPUMode
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settings:
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
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SLED-01775:
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name: "Metal Gear Solid (Demo 2)"
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saveName: "Metal Gear Solid (Europe) (Demo 2)"
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@ -105779,7 +105785,7 @@ SLED-01775:
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traits:
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- ForcePGXPCPUMode
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settings:
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
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SLES-01370:
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name: "Metal Gear Solid (Disc 1)"
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saveName: "Metal Gear Solid (Europe) (Disc 1)"
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@ -105793,7 +105799,7 @@ SLES-01370:
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traits:
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- ForcePGXPCPUMode
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settings:
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
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metadata:
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publisher: "Konami"
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developer: "KCE Japan"
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@ -105821,7 +105827,7 @@ SLES-11370:
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traits:
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- ForcePGXPCPUMode
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settings:
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
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metadata:
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publisher: "Konami"
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developer: "KCE Japan"
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@ -105849,7 +105855,7 @@ SLES-01506:
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traits:
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- ForcePGXPCPUMode
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settings:
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
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metadata:
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publisher: "Konami"
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developer: "KCE Japan"
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@ -105877,7 +105883,7 @@ SLES-11506:
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traits:
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- ForcePGXPCPUMode
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settings:
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
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metadata:
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publisher: "Konami"
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developer: "KCE Japan"
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@ -105905,7 +105911,7 @@ SLES-01507:
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traits:
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- ForcePGXPCPUMode
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settings:
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
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metadata:
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publisher: "Konami"
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developer: "KCE Japan"
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@ -105933,7 +105939,7 @@ SLES-11507:
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traits:
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- ForcePGXPCPUMode
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settings:
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
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metadata:
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publisher: "Konami"
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developer: "KCE Japan"
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@ -105961,7 +105967,7 @@ SLES-01508:
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traits:
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- ForcePGXPCPUMode
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settings:
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
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metadata:
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publisher: "Konami"
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developer: "KCE Japan"
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@ -105989,7 +105995,7 @@ SLES-11508:
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traits:
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- ForcePGXPCPUMode
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settings:
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
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metadata:
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publisher: "Konami"
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developer: "KCE Japan"
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@ -106014,7 +106020,7 @@ SLPM-86098:
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traits:
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- ForcePGXPCPUMode
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settings:
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
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metadata:
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publisher: "Konami"
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developer: "Konami / Diamond Head"
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@ -106040,7 +106046,7 @@ SLPM-86114:
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traits:
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- ForcePGXPCPUMode
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settings:
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
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codes:
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- SLPM-86114
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- SLPM-87411
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@ -106069,7 +106075,7 @@ SLPM-86115:
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traits:
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- ForcePGXPCPUMode
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settings:
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
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codes:
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- SLPM-86115
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- SLPM-87412
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@ -106100,7 +106106,7 @@ SLES-01734:
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traits:
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- ForcePGXPCPUMode
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settings:
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
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metadata:
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publisher: "Konami"
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developer: "KCE Japan"
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@ -106128,7 +106134,7 @@ SLES-11734:
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traits:
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- ForcePGXPCPUMode
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settings:
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
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metadata:
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publisher: "Konami"
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developer: "KCE Japan"
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@ -106151,7 +106157,7 @@ SLUS-90035:
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traits:
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- ForcePGXPCPUMode
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settings:
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
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SLUS-00594:
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name: "Metal Gear Solid (Disc 1)"
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saveName: "Metal Gear Solid (USA) (Disc 1)"
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@ -106165,7 +106171,9 @@ SLUS-00594:
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traits:
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- ForcePGXPCPUMode
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settings:
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
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displayActiveStartOffset: -8
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displayActiveEndOffset: -8
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metadata:
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publisher: "Konami"
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developer: "KCE Japan"
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@ -106193,7 +106201,9 @@ SLUS-00776:
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traits:
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- ForcePGXPCPUMode
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settings:
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, screen flickering at 80-90k.
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
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displayActiveStartOffset: -8
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displayActiveEndOffset: -8
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metadata:
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publisher: "Konami"
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developer: "KCE Japan"
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@ -106208,35 +106218,6 @@ SLUS-00776:
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vibration: true
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multitap: false
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linkCable: false
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SCPS-45414:
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name: "Metal Gear Solid - Integral (Disc 3) (VR-Disc)"
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localizedName: "メタル・ギア・ソリッド ~インテグラル~"
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saveName: "Metal Gear Solid - Integral (Japan, Asia) (Disc 3) (VR-Disc)"
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controllers:
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- AnalogController
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- AnalogJoystick
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- DigitalController
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codes:
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- SCPS-45414
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- SLPM-86249
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- SLPM-86472
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- SLPM-87326
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- SLPM-87413
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metadata:
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publisher: "Konami"
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developer: "KCE Japan"
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releaseDate: "2003-11-06"
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genre: "Action / Adventure / Strategy / Shooter"
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languages:
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- English
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- Japanese
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minPlayers: 1
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maxPlayers: 1
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minBlocks: 1
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maxBlocks: 1
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vibration: true
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multitap: false
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linkCable: false
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SCPS-45412:
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name: "Metal Gear Solid - Integral (Disc 1)"
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localizedName: "メタル・ギア・ソリッド ~インテグラル~ (Disc 1)"
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@ -106248,6 +106229,12 @@ SCPS-45412:
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- AnalogController
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- AnalogJoystick
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- DigitalController
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traits:
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- ForcePGXPCPUMode
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settings:
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
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displayActiveStartOffset: -8
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displayActiveEndOffset: -8
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codes:
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- SCPS-45412
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- SLPM-86247
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@ -106279,6 +106266,12 @@ SCPS-45413:
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- AnalogController
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- AnalogJoystick
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- DigitalController
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traits:
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- ForcePGXPCPUMode
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settings:
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cdromMaxReadSpeedupCycles: 100000 # Crash at 70k, texture flickering at 80-90k.
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displayActiveStartOffset: -8
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displayActiveEndOffset: -8
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codes:
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- SCPS-45413
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- SLPM-86248
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@ -106299,6 +106292,40 @@ SCPS-45413:
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vibration: true
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multitap: false
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linkCable: false
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SCPS-45414:
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name: "Metal Gear Solid - Integral (Disc 3) (VR-Disc)"
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localizedName: "メタル・ギア・ソリッド ~インテグラル~"
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saveName: "Metal Gear Solid - Integral (Japan, Asia) (Disc 3) (VR-Disc)"
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controllers:
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- AnalogController
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- AnalogJoystick
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- DigitalController
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traits:
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- ForcePGXPCPUMode
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settings:
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displayActiveStartOffset: -8
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displayActiveEndOffset: -8
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codes:
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- SCPS-45414
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- SLPM-86249
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- SLPM-86472
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- SLPM-87326
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- SLPM-87413
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metadata:
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publisher: "Konami"
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developer: "KCE Japan"
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releaseDate: "2003-11-06"
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genre: "Action / Adventure / Strategy / Shooter"
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languages:
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- English
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- Japanese
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minPlayers: 1
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maxPlayers: 1
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minBlocks: 1
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maxBlocks: 1
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vibration: true
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multitap: false
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linkCable: false
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SLES-02136:
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name: "Metal Gear Solid - Special Missions"
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saveName: "Metal Gear Solid - Special Missions (Europe) (En,Fr,De,Es,It)"
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@ -106309,6 +106336,8 @@ SLES-02136:
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- AnalogController
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- AnalogJoystick
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- DigitalController
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traits:
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- ForcePGXPCPUMode
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metadata:
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publisher: "Konami"
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developer: "KCE Japan"
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@ -106337,6 +106366,11 @@ SLUS-00957:
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- AnalogController
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- AnalogJoystick
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- DigitalController
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traits:
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- ForcePGXPCPUMode
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settings:
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displayActiveStartOffset: -8
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displayActiveEndOffset: -8
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metadata:
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publisher: "Konami"
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developer: "KCE Japan"
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@ -106356,6 +106390,8 @@ SLUS-90062:
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saveName: "Metal Gear Solid - VR Missions (USA) (Demo)"
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metadata:
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genre: "** DEMO **"
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traits:
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- ForcePGXPCPUMode
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SLPM-86485:
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name: "Metal Gear Solid [Konami the Best]"
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controllers:
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@ -128178,6 +128214,9 @@ SCPS-45203:
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- DigitalController
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traits:
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- DisableWidescreen
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settings:
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displayActiveStartOffset: -8
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displayActiveEndOffset: -8
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codes:
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- SCPS-45203
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- SCPS-45204
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@ -128204,6 +128243,9 @@ SLPS-01230:
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- DigitalController
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traits:
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- DisableWidescreen
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settings:
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displayActiveStartOffset: -8
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displayActiveEndOffset: -8
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metadata:
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publisher: "Squaresoft"
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developer: "Squaresoft"
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@ -128227,6 +128269,9 @@ SLPS-01231:
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- DigitalController
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traits:
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- DisableWidescreen
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settings:
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displayActiveStartOffset: -8
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displayActiveEndOffset: -8
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metadata:
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publisher: "Squaresoft"
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developer: "Squaresoft"
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@ -128252,6 +128297,9 @@ SLUS-00662:
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- DigitalController
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traits:
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- DisableWidescreen
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settings:
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displayActiveStartOffset: -8
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displayActiveEndOffset: -8
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metadata:
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publisher: "Squaresoft"
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developer: "Squaresoft"
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@ -128277,6 +128325,9 @@ SLUS-00668:
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- DigitalController
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traits:
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- DisableWidescreen
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settings:
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displayActiveStartOffset: -8
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displayActiveEndOffset: -8
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metadata:
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publisher: "Squaresoft"
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developer: "Squaresoft"
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@ -128688,6 +128739,8 @@ SLUS-01042:
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- DisableWidescreen
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settings:
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cdromMaxReadSpeedupCycles: 120000 # Fixes BGM glitches during area transitions.
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displayActiveStartOffset: -8
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displayActiveEndOffset: -8
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metadata:
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publisher: "Squaresoft"
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developer: "Squaresoft"
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@ -128715,6 +128768,8 @@ SLUS-01055:
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- DisableWidescreen
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settings:
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cdromMaxReadSpeedupCycles: 120000 # Fixes BGM glitches during area transitions.
|
||||
displayActiveStartOffset: -8
|
||||
displayActiveEndOffset: -8
|
||||
metadata:
|
||||
publisher: "Squaresoft"
|
||||
developer: "Squaresoft"
|
||||
|
|
@ -142267,6 +142322,8 @@ SLUS-00923:
|
|||
- ForceRecompilerICache # Fixes hangs in CD code.
|
||||
settings:
|
||||
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
|
||||
displayActiveStartOffset: -8
|
||||
displayActiveEndOffset: -8
|
||||
metadata:
|
||||
publisher: "Capcom"
|
||||
developer: "Capcom Production Studio 4"
|
||||
|
|
@ -153624,6 +153681,9 @@ SLPM-86192:
|
|||
- Justifier
|
||||
traits:
|
||||
- ForceRecompilerICache
|
||||
settings:
|
||||
displayActiveStartOffset: -8
|
||||
displayActiveEndOffset: -8
|
||||
metadata:
|
||||
publisher: "Konami"
|
||||
developer: "KCET"
|
||||
|
|
@ -163880,6 +163940,9 @@ SCUS-94421:
|
|||
- DigitalController
|
||||
traits:
|
||||
- DisableCDROMSpeedupOnMDEC # Stops FMVs breaking.
|
||||
settings:
|
||||
displayActiveStartOffset: -8
|
||||
displayActiveEndOffset: -8
|
||||
codes:
|
||||
- HASH-360EBC987F8D1BB3
|
||||
metadata:
|
||||
|
|
@ -163907,6 +163970,9 @@ SCUS-94422:
|
|||
- DigitalController
|
||||
traits:
|
||||
- DisableCDROMSpeedupOnMDEC # Stops FMVs breaking.
|
||||
settings:
|
||||
displayActiveStartOffset: -8
|
||||
displayActiveEndOffset: -8
|
||||
codes:
|
||||
- HASH-21D700A3A4CEA53F
|
||||
metadata:
|
||||
|
|
@ -174006,6 +174072,9 @@ SLUS-01355:
|
|||
controllers:
|
||||
- AnalogController
|
||||
- DigitalController
|
||||
settings:
|
||||
displayActiveStartOffset: -8
|
||||
displayActiveEndOffset: -8
|
||||
metadata:
|
||||
publisher: "Namco"
|
||||
developer: "Wolf Team"
|
||||
|
|
@ -174029,6 +174098,9 @@ SLUS-01367:
|
|||
controllers:
|
||||
- AnalogController
|
||||
- DigitalController
|
||||
settings:
|
||||
displayActiveStartOffset: -8
|
||||
displayActiveEndOffset: -8
|
||||
metadata:
|
||||
publisher: "Namco"
|
||||
developer: "Wolf Team"
|
||||
|
|
@ -174052,6 +174124,9 @@ SLUS-01368:
|
|||
controllers:
|
||||
- AnalogController
|
||||
- DigitalController
|
||||
settings:
|
||||
displayActiveStartOffset: -8
|
||||
displayActiveEndOffset: -8
|
||||
metadata:
|
||||
publisher: "Namco"
|
||||
developer: "Wolf Team"
|
||||
|
|
@ -175890,6 +175965,9 @@ SLUS-00706:
|
|||
- DigitalController
|
||||
traits:
|
||||
- DisableAutoAnalogMode # Analog sticks do nothing.
|
||||
settings:
|
||||
displayActiveStartOffset: -8
|
||||
displayActiveEndOffset: -8
|
||||
metadata:
|
||||
publisher: "Activision"
|
||||
developer: "Acquire Corp"
|
||||
|
|
@ -176027,6 +176105,9 @@ SLUS-00939:
|
|||
- DigitalController
|
||||
traits:
|
||||
- ForcePGXPCPUMode # Required, but not perfect. Game messes with geometry.
|
||||
settings:
|
||||
displayActiveStartOffset: -8
|
||||
displayActiveEndOffset: -8
|
||||
metadata:
|
||||
publisher: "Activision"
|
||||
developer: "Acquire Corp"
|
||||
|
|
@ -188683,6 +188764,8 @@ SLUS-01040:
|
|||
- AnalogController
|
||||
- DigitalController
|
||||
settings:
|
||||
displayActiveStartOffset: -8
|
||||
displayActiveEndOffset: -8
|
||||
gpuPGXPPreserveProjFP: true # Improves jitter on character models.
|
||||
metadata:
|
||||
publisher: "Squaresoft"
|
||||
|
|
@ -188845,6 +188928,8 @@ SLUS-01156:
|
|||
- DisableCDROMSpeedupOnMDEC # Stops FMVs breaking with speedup.
|
||||
settings:
|
||||
cdromMaxReadSpeedupCycles: 60000 # Stops FMVs breaking.
|
||||
displayActiveStartOffset: -8
|
||||
displayActiveEndOffset: -8
|
||||
metadata:
|
||||
publisher: "Enix America Inc"
|
||||
developer: "tri-Ace"
|
||||
|
|
@ -188873,6 +188958,8 @@ SLUS-01179:
|
|||
- DisableCDROMSpeedupOnMDEC # Stops FMVs breaking with speedup.
|
||||
settings:
|
||||
cdromMaxReadSpeedupCycles: 60000 # Stops FMVs breaking.
|
||||
displayActiveStartOffset: -8
|
||||
displayActiveEndOffset: -8
|
||||
metadata:
|
||||
publisher: "Enix America Inc"
|
||||
developer: "tri-Ace"
|
||||
|
|
@ -199037,13 +199124,15 @@ SLES-00815:
|
|||
SCPS-45170:
|
||||
name: "Xenogears"
|
||||
controllers:
|
||||
- AnalogController
|
||||
- DigitalController
|
||||
codes:
|
||||
- SCPS-45170
|
||||
- SCPS-45171
|
||||
traits:
|
||||
- ForcePGXPCPUMode # Fixes battle shadows, radar jitter.
|
||||
- DisableAutoAnalogMode # Analog sticks do nothing.
|
||||
- DisablePGXPOn2DPolygons # Fixes misaligned text.
|
||||
- ForcePGXPCPUMode # Fixes battle shadows, radar jitter.
|
||||
metadata:
|
||||
publisher: "Squaresoft"
|
||||
developer: "Squaresoft"
|
||||
|
|
@ -199061,13 +199150,15 @@ SCPS-45170:
|
|||
SLPS-02773:
|
||||
name: "Xenogears (Elhaym Van Houten Version) [Square Millennium Collection]"
|
||||
controllers:
|
||||
- AnalogController
|
||||
- DigitalController
|
||||
codes:
|
||||
- SLPS-02773
|
||||
- SLPS-02774
|
||||
traits:
|
||||
- ForcePGXPCPUMode # Fixes battle shadows, radar jitter.
|
||||
- DisableAutoAnalogMode # Analog sticks do nothing.
|
||||
- DisablePGXPOn2DPolygons # Fixes misaligned text.
|
||||
- ForcePGXPCPUMode # Fixes battle shadows, radar jitter.
|
||||
metadata:
|
||||
publisher: "Squaresoft"
|
||||
developer: "Squaresoft"
|
||||
|
|
@ -199087,6 +199178,7 @@ SLPS-01160:
|
|||
localizedName: "ゼノギアス (DISC 1)"
|
||||
saveName: "Xenogears (Japan) (Disc 1)"
|
||||
controllers:
|
||||
- AnalogController
|
||||
- DigitalController
|
||||
codes:
|
||||
- SLPS-01160
|
||||
|
|
@ -199094,8 +199186,9 @@ SLPS-01160:
|
|||
- SLPS-91436
|
||||
- SLPS-91437
|
||||
traits:
|
||||
- ForcePGXPCPUMode # Fixes battle shadows, radar jitter.
|
||||
- DisableAutoAnalogMode # Analog sticks do nothing.
|
||||
- DisablePGXPOn2DPolygons # Fixes misaligned text.
|
||||
- ForcePGXPCPUMode # Fixes battle shadows, radar jitter.
|
||||
metadata:
|
||||
publisher: "Squaresoft"
|
||||
developer: "Squaresoft"
|
||||
|
|
@ -199115,13 +199208,15 @@ SLPS-01161:
|
|||
localizedName: "ゼノギアス (DISC 2)"
|
||||
saveName: "Xenogears (Japan) (Disc 2)"
|
||||
controllers:
|
||||
- AnalogController
|
||||
- DigitalController
|
||||
codes:
|
||||
- SLPS-01161
|
||||
- SLPS-02776
|
||||
traits:
|
||||
- ForcePGXPCPUMode # Fixes battle shadows, radar jitter.
|
||||
- DisableAutoAnalogMode # Analog sticks do nothing.
|
||||
- DisablePGXPOn2DPolygons # Fixes misaligned text.
|
||||
- ForcePGXPCPUMode # Fixes battle shadows, radar jitter.
|
||||
metadata:
|
||||
publisher: "Squaresoft"
|
||||
developer: "Squaresoft"
|
||||
|
|
@ -199143,10 +199238,12 @@ SLUS-00664:
|
|||
rating: NoIssues
|
||||
versionTested: "0.1-1308-g622e50fa"
|
||||
controllers:
|
||||
- AnalogController
|
||||
- DigitalController
|
||||
traits:
|
||||
- ForcePGXPCPUMode # Fixes battle shadows, radar jitter.
|
||||
- DisableAutoAnalogMode # Analog sticks do nothing.
|
||||
- DisablePGXPOn2DPolygons # Fixes misaligned text.
|
||||
- ForcePGXPCPUMode # Fixes battle shadows, radar jitter.
|
||||
metadata:
|
||||
publisher: "Squaresoft"
|
||||
developer: "Squaresoft"
|
||||
|
|
@ -199168,10 +199265,12 @@ SLUS-00669:
|
|||
rating: NoIssues
|
||||
versionTested: "0.1-1308-g622e50fa"
|
||||
controllers:
|
||||
- AnalogController
|
||||
- DigitalController
|
||||
traits:
|
||||
- ForcePGXPCPUMode # Fixes battle shadows, radar jitter.
|
||||
- DisableAutoAnalogMode # Analog sticks do nothing.
|
||||
- DisablePGXPOn2DPolygons # Fixes misaligned text.
|
||||
- ForcePGXPCPUMode # Fixes battle shadows, radar jitter.
|
||||
metadata:
|
||||
publisher: "Squaresoft"
|
||||
developer: "Squaresoft"
|
||||
|
|
|
|||
Loading…
Reference in New Issue