#ifndef D_A_TAG_RET_ROOM_H
#define D_A_TAG_RET_ROOM_H

#include "d/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"

class daTagRetRm_c : public fopAc_ac_c {
public:
    daTagRetRm_c();
    virtual ~daTagRetRm_c();
    int create();
    int Delete();
    int draw();
    int execute();
    void init();
    bool chkPlyrInTag();

    /* 0x56C */ f32 field_0x56c;
    /* 0x570 */ f32 field_0x570;
    /* 0x574 */ f32 field_0x574;
    /* 0x578 */ s32 field_0x578;
};

#endif /* D_A_TAG_RET_ROOM_H */
