#ifndef RES_NPC_TR_H
#define RES_NPC_TR_H

enum dRes_INDEX_NPC_TR {
    /* BMDR */
    dRes_INDEX_NPC_TR_BMD_LF_e=0x3,
};

enum dRes_ID_NPC_TR {
    /* BMDR */
    dRes_ID_NPC_TR_BMD_LF_e=0x3,
};

enum LF_JNT {
    LF_JNT_WORLD_ROOT_e=0x0,
    LF_JNT_BACKBONE1_e=0x1,
    LF_JNT_BACKBONE2_e=0x2,
    LF_JNT_TAIL_e=0x3,
    LF_JNT_HEAD_e=0x4,
};

#endif /* !RES_NPC_TR_H */