#include "JSystem/JSystem.h" // IWYU pragma: keep

#include "JSystem/JStage/JSGLight.h"

#include "global.h"

JStage::TLight::~TLight() {}

s32 JStage::TLight::JSGFGetType() const {
    return 5;
}

bool JStage::TLight::JSGGetLightType() const {
    return true;
}

void JStage::TLight::JSGSetLightType(JStage::TELight) {}

GXColor JStage::TLight::JSGGetColor() const {
    return GXColor{255, 255, 255, 255};
}

void JStage::TLight::JSGSetColor(GXColor) {}

void JStage::TLight::JSGGetDistanceAttenuation(f32*, f32*, GXDistAttnFn*) const {}

void JStage::TLight::JSGSetDistanceAttenuation(f32, f32, GXDistAttnFn) {}

void JStage::TLight::JSGGetAngleAttenuation(f32*, GXSpotFn*) const {}

void JStage::TLight::JSGSetAngleAttenuation(f32, GXSpotFn) {}

void JStage::TLight::JSGGetPosition(Vec*) const {}

void JStage::TLight::JSGSetPosition(Vec const&) {}

void JStage::TLight::JSGGetDirection(Vec*) const {}

void JStage::TLight::JSGSetDirection(Vec const&) {}
