#ifndef RES_NPC_KS_H
#define RES_NPC_KS_H

enum dRes_INDEX_NPC_KS {
    /* BCK  */
    dRes_INDEX_NPC_KS_BCK_SARU_BAKUCHU_e=0x5,
    dRes_INDEX_NPC_KS_BCK_SARU_BIKKURI_e=0x6,
    dRes_INDEX_NPC_KS_BCK_SARU_CALL_e=0x7,
    dRes_INDEX_NPC_KS_BCK_SARU_CALLBACK_e=0x8,
    dRes_INDEX_NPC_KS_BCK_SARU_CALLBACK_K_e=0x9,
    dRes_INDEX_NPC_KS_BCK_SARU_CALL_K_e=0xA,
    dRes_INDEX_NPC_KS_BCK_SARU_CLAP_WAIT_e=0xB,
    dRes_INDEX_NPC_KS_BCK_SARU_CLIMB_e=0xC,
    dRes_INDEX_NPC_KS_BCK_SARU_FALL_e=0xD,
    dRes_INDEX_NPC_KS_BCK_SARU_FIRE_K_e=0xE,
    dRes_INDEX_NPC_KS_BCK_SARU_GODOWN_e=0xF,
    dRes_INDEX_NPC_KS_BCK_SARU_HANGCALL_e=0x10,
    dRes_INDEX_NPC_KS_BCK_SARU_HANGWAIT_A_e=0x11,
    dRes_INDEX_NPC_KS_BCK_SARU_HANGWAIT_B_e=0x12,
    dRes_INDEX_NPC_KS_BCK_SARU_HANGWAIT_C_e=0x13,
    dRes_INDEX_NPC_KS_BCK_SARU_HELP_e=0x14,
    dRes_INDEX_NPC_KS_BCK_SARU_HELP_B_e=0x15,
    dRes_INDEX_NPC_KS_BCK_SARU_HELP_C_e=0x16,
    dRes_INDEX_NPC_KS_BCK_SARU_HOLDING_e=0x17,
    dRes_INDEX_NPC_KS_BCK_SARU_HUNGING_e=0x18,
    dRes_INDEX_NPC_KS_BCK_SARU_INDICATE_e=0x19,
    dRes_INDEX_NPC_KS_BCK_SARU_JUMPRUN_e=0x1A,
    dRes_INDEX_NPC_KS_BCK_SARU_JUMPRUN_K_e=0x1B,
    dRes_INDEX_NPC_KS_BCK_SARU_JUMPWALK_e=0x1C,
    dRes_INDEX_NPC_KS_BCK_SARU_JUMPWALK_K_e=0x1D,
    dRes_INDEX_NPC_KS_BCK_SARU_JUMP_ATTN_e=0x1E,
    dRes_INDEX_NPC_KS_BCK_SARU_JUMP_L_e=0x1F,
    dRes_INDEX_NPC_KS_BCK_SARU_JUMP_S_e=0x20,
    dRes_INDEX_NPC_KS_BCK_SARU_JUMP_T_e=0x21,
    dRes_INDEX_NPC_KS_BCK_SARU_KAGO_JUMP_e=0x22,
    dRes_INDEX_NPC_KS_BCK_SARU_LAND_e=0x23,
    dRes_INDEX_NPC_KS_BCK_SARU_RECOVER_e=0x24,
    dRes_INDEX_NPC_KS_BCK_SARU_RELIEF_e=0x25,
    dRes_INDEX_NPC_KS_BCK_SARU_ROTATE_e=0x26,
    dRes_INDEX_NPC_KS_BCK_SARU_SCARED_e=0x27,
    dRes_INDEX_NPC_KS_BCK_SARU_SCAREDLOOK_K_e=0x28,
    dRes_INDEX_NPC_KS_BCK_SARU_SCARED_B_e=0x29,
    dRes_INDEX_NPC_KS_BCK_SARU_SCARED_K_e=0x2A,
    dRes_INDEX_NPC_KS_BCK_SARU_SCARED_LOOK_e=0x2B,
    dRes_INDEX_NPC_KS_BCK_SARU_SHAKE_K_e=0x2C,
    dRes_INDEX_NPC_KS_BCK_SARU_STOPCALL_e=0x2D,
    dRes_INDEX_NPC_KS_BCK_SARU_SURPRISE_K_e=0x2E,
    dRes_INDEX_NPC_KS_BCK_SARU_SWIM_e=0x2F,
    dRes_INDEX_NPC_KS_BCK_SARU_SWINGPOSE_e=0x30,
    dRes_INDEX_NPC_KS_BCK_SARU_TO_ROTATE_e=0x31,
    dRes_INDEX_NPC_KS_BCK_SARU_WAITSTAND_e=0x32,
    dRes_INDEX_NPC_KS_BCK_SARU_WAIT_A_e=0x33,
    dRes_INDEX_NPC_KS_BCK_SARU_WAIT_A_K_e=0x34,
    dRes_INDEX_NPC_KS_BCK_SARU_WAIT_B_e=0x35,
    dRes_INDEX_NPC_KS_BCK_SARU_WAIT_C_e=0x36,
    dRes_INDEX_NPC_KS_BCK_SARU_WALKCLAP_e=0x37,
    dRes_INDEX_NPC_KS_BCK_SARU_YOROKOBI_e=0x38,
    /* BMDR */
    dRes_INDEX_NPC_KS_BMD_SARU_e=0x3B,
    dRes_INDEX_NPC_KS_BMD_SARU_BARA_e=0x3C,
    dRes_INDEX_NPC_KS_BMD_SARU_STICK_e=0x3D,
    /* BTP  */
    dRes_INDEX_NPC_KS_BTP_SARU_e=0x40,
    dRes_INDEX_NPC_KS_BTP_SARU_RELIEF_e=0x41,
};

enum dRes_ID_NPC_KS {
    /* BCK  */
    dRes_ID_NPC_KS_BCK_SARU_BAKUCHU_e=0x5,
    dRes_ID_NPC_KS_BCK_SARU_BIKKURI_e=0x6,
    dRes_ID_NPC_KS_BCK_SARU_CALL_e=0x7,
    dRes_ID_NPC_KS_BCK_SARU_CALLBACK_e=0x8,
    dRes_ID_NPC_KS_BCK_SARU_CALLBACK_K_e=0x9,
    dRes_ID_NPC_KS_BCK_SARU_CALL_K_e=0xA,
    dRes_ID_NPC_KS_BCK_SARU_CLAP_WAIT_e=0xB,
    dRes_ID_NPC_KS_BCK_SARU_CLIMB_e=0xC,
    dRes_ID_NPC_KS_BCK_SARU_FALL_e=0xD,
    dRes_ID_NPC_KS_BCK_SARU_FIRE_K_e=0xE,
    dRes_ID_NPC_KS_BCK_SARU_GODOWN_e=0xF,
    dRes_ID_NPC_KS_BCK_SARU_HANGCALL_e=0x10,
    dRes_ID_NPC_KS_BCK_SARU_HANGWAIT_A_e=0x11,
    dRes_ID_NPC_KS_BCK_SARU_HANGWAIT_B_e=0x12,
    dRes_ID_NPC_KS_BCK_SARU_HANGWAIT_C_e=0x13,
    dRes_ID_NPC_KS_BCK_SARU_HELP_e=0x14,
    dRes_ID_NPC_KS_BCK_SARU_HELP_B_e=0x15,
    dRes_ID_NPC_KS_BCK_SARU_HELP_C_e=0x16,
    dRes_ID_NPC_KS_BCK_SARU_HOLDING_e=0x17,
    dRes_ID_NPC_KS_BCK_SARU_HUNGING_e=0x18,
    dRes_ID_NPC_KS_BCK_SARU_INDICATE_e=0x19,
    dRes_ID_NPC_KS_BCK_SARU_JUMPRUN_e=0x1A,
    dRes_ID_NPC_KS_BCK_SARU_JUMPRUN_K_e=0x1B,
    dRes_ID_NPC_KS_BCK_SARU_JUMPWALK_e=0x1C,
    dRes_ID_NPC_KS_BCK_SARU_JUMPWALK_K_e=0x1D,
    dRes_ID_NPC_KS_BCK_SARU_JUMP_ATTN_e=0x1E,
    dRes_ID_NPC_KS_BCK_SARU_JUMP_L_e=0x1F,
    dRes_ID_NPC_KS_BCK_SARU_JUMP_S_e=0x20,
    dRes_ID_NPC_KS_BCK_SARU_JUMP_T_e=0x21,
    dRes_ID_NPC_KS_BCK_SARU_KAGO_JUMP_e=0x22,
    dRes_ID_NPC_KS_BCK_SARU_LAND_e=0x23,
    dRes_ID_NPC_KS_BCK_SARU_RECOVER_e=0x24,
    dRes_ID_NPC_KS_BCK_SARU_RELIEF_e=0x25,
    dRes_ID_NPC_KS_BCK_SARU_ROTATE_e=0x26,
    dRes_ID_NPC_KS_BCK_SARU_SCARED_e=0x27,
    dRes_ID_NPC_KS_BCK_SARU_SCAREDLOOK_K_e=0x28,
    dRes_ID_NPC_KS_BCK_SARU_SCARED_B_e=0x29,
    dRes_ID_NPC_KS_BCK_SARU_SCARED_K_e=0x2A,
    dRes_ID_NPC_KS_BCK_SARU_SCARED_LOOK_e=0x2B,
    dRes_ID_NPC_KS_BCK_SARU_SHAKE_K_e=0x2C,
    dRes_ID_NPC_KS_BCK_SARU_STOPCALL_e=0x2D,
    dRes_ID_NPC_KS_BCK_SARU_SURPRISE_K_e=0x2E,
    dRes_ID_NPC_KS_BCK_SARU_SWIM_e=0x2F,
    dRes_ID_NPC_KS_BCK_SARU_SWINGPOSE_e=0x30,
    dRes_ID_NPC_KS_BCK_SARU_TO_ROTATE_e=0x31,
    dRes_ID_NPC_KS_BCK_SARU_WAITSTAND_e=0x32,
    dRes_ID_NPC_KS_BCK_SARU_WAIT_A_e=0x33,
    dRes_ID_NPC_KS_BCK_SARU_WAIT_A_K_e=0x34,
    dRes_ID_NPC_KS_BCK_SARU_WAIT_B_e=0x35,
    dRes_ID_NPC_KS_BCK_SARU_WAIT_C_e=0x36,
    dRes_ID_NPC_KS_BCK_SARU_WALKCLAP_e=0x37,
    dRes_ID_NPC_KS_BCK_SARU_YOROKOBI_e=0x38,
    /* BMDR */
    dRes_ID_NPC_KS_BMD_SARU_e=0x3B,
    dRes_ID_NPC_KS_BMD_SARU_BARA_e=0x3C,
    dRes_ID_NPC_KS_BMD_SARU_STICK_e=0x3D,
    /* BTP  */
    dRes_ID_NPC_KS_BTP_SARU_e=0x40,
    dRes_ID_NPC_KS_BTP_SARU_RELIEF_e=0x41,
};

enum SARU_JNT {
    SARU_JNT_CENTER_e=0x0,
    SARU_JNT_BACKBONE_1_e=0x1,
    SARU_JNT_BACKBONE_2_e=0x2,
    SARU_JNT_NECK_e=0x3,
    SARU_JNT_HEAD_e=0x4,
    SARU_JNT_CHIN_e=0x5,
    SARU_JNT_MOUTH_e=0x6,
    SARU_JNT_SHOULDER_L_e=0x7,
    SARU_JNT_ARM_L_1_e=0x8,
    SARU_JNT_ARM_L_2_e=0x9,
    SARU_JNT_HAND_L_e=0xA,
    SARU_JNT_SHOULDER_R_e=0xB,
    SARU_JNT_ARM_R_1_e=0xC,
    SARU_JNT_ARM_R_2_e=0xD,
    SARU_JNT_HAND_R_e=0xE,
    SARU_JNT_WAIST_e=0xF,
    SARU_JNT_LEG_L_1_e=0x10,
    SARU_JNT_LEG_L_2_e=0x11,
    SARU_JNT_FOOT_L_e=0x12,
    SARU_JNT_LEG_R_1_e=0x13,
    SARU_JNT_LEG_R_2_e=0x14,
    SARU_JNT_FOOT_R_e=0x15,
};

enum SARU_BARA_JNT {
    SARU_BARA_JNT_SARU_BARA_e=0x0,
};

enum SARU_STICK_JNT {
    SARU_STICK_JNT_SARU_STICK_A_e=0x0,
};

#endif /* !RES_NPC_KS_H */