#ifndef RES_CSTABS_H
#define RES_CSTABS_H

enum dRes_INDEX_CSTABS {
    /* BCK  */
    dRes_INDEX_CSTABS_BCK_CS_BOSS_ATTACK_L_e=0x6,
    dRes_INDEX_CSTABS_BCK_CS_BOSS_ATTACK_R_e=0x7,
    dRes_INDEX_CSTABS_BCK_CS_BOSS_RETURN_WAIT_HIT_L_e=0x8,
    dRes_INDEX_CSTABS_BCK_CS_BOSS_RETURN_WAIT_HIT_R_e=0x9,
    dRes_INDEX_CSTABS_BCK_CS_BOSS_RETURN_WAIT_L_e=0xA,
    dRes_INDEX_CSTABS_BCK_CS_BOSS_RETURN_WAIT_R_e=0xB,
    /* BMDR */
    dRes_INDEX_CSTABS_BMD_CS_BOSS_e=0xE,
    /* BRK  */
    dRes_INDEX_CSTABS_BRK_CS_BOSS_START_e=0x11,
    dRes_INDEX_CSTABS_BRK_CS_BOSS_STOP_e=0x12,
    /* BTK  */
    dRes_INDEX_CSTABS_BTK_CS_BOSS_START_e=0x15,
};

enum dRes_ID_CSTABS {
    /* BCK  */
    dRes_ID_CSTABS_BCK_CS_BOSS_ATTACK_L_e=0x6,
    dRes_ID_CSTABS_BCK_CS_BOSS_ATTACK_R_e=0x7,
    dRes_ID_CSTABS_BCK_CS_BOSS_RETURN_WAIT_HIT_L_e=0x8,
    dRes_ID_CSTABS_BCK_CS_BOSS_RETURN_WAIT_HIT_R_e=0x9,
    dRes_ID_CSTABS_BCK_CS_BOSS_RETURN_WAIT_L_e=0xA,
    dRes_ID_CSTABS_BCK_CS_BOSS_RETURN_WAIT_R_e=0xB,
    /* BMDR */
    dRes_ID_CSTABS_BMD_CS_BOSS_e=0xE,
    /* BRK  */
    dRes_ID_CSTABS_BRK_CS_BOSS_START_e=0x11,
    dRes_ID_CSTABS_BRK_CS_BOSS_STOP_e=0x12,
    /* BTK  */
    dRes_ID_CSTABS_BTK_CS_BOSS_START_e=0x15,
};

enum CS_BOSS_JNT {
    CS_BOSS_JNT_CENTER_e=0x0,
    CS_BOSS_JNT_WAIST_e=0x1,
    CS_BOSS_JNT_BACKBONE_e=0x2,
    CS_BOSS_JNT_ARM_L1_e=0x3,
    CS_BOSS_JNT_ARM_L2_e=0x4,
    CS_BOSS_JNT_HAND_L_e=0x5,
    CS_BOSS_JNT_ARM_R1_e=0x6,
    CS_BOSS_JNT_ARM_R2_e=0x7,
    CS_BOSS_JNT_HAND_R_e=0x8,
    CS_BOSS_JNT_HEAD_e=0x9,
};

#endif /* !RES_CSTABS_H */