#ifndef DOLZEL_BASE_PCH
#define DOLZEL_BASE_PCH

// Fixes weak .bss
#if !TARGET_PC
#include "weak_bss_1109_to_1009.h" // IWYU pragma: export
#endif

#include <cmath> // IWYU pragma: export
#include <cstring> // IWYU pragma: export
// Provides float constants from sqrt implementation
#include <cmath> // IWYU pragma: export
// Provides signaling NaN constants
#include <limits> // IWYU pragma: export
#include "Z2AudioLib/Z2AudioArcLoader.h" // IWYU pragma: export
#include "JSystem/JAudio2/JAUStreamAramMgr.h" // IWYU pragma: export
#include "JSystem/JKernel/JKRDisposer.h" // IWYU pragma: export
#include "JSystem/JGadget/linklist.h" // IWYU pragma: export
#include "JSystem/JUtility/JUTGamePad.h" // IWYU pragma: export
// Provides AttnArr (u8 array)
#include "JSystem/J3DGraphBase/J3DMatBlock.h" // IWYU pragma: export
// Provides Z2Calc::cNullVec
#include "Z2AudioLib/Z2Calc.h" // IWYU pragma: export
#include "JSystem/J3DGraphBase/J3DTexture.h" // IWYU pragma: export
#include "JSystem/J3DGraphBase/J3DPacket.h" // IWYU pragma: export
#include "JSystem/J3DGraphAnimator/J3DAnimation.h" // IWYU pragma: export
#include "JSystem/J3DGraphAnimator/J3DMaterialAnm.h" // IWYU pragma: export
#include "JSystem/J3DGraphAnimator/J3DShapeTable.h" // IWYU pragma: export
#include "JSystem/J3DGraphAnimator/J3DJoint.h" // IWYU pragma: export
#include "JSystem/J3DGraphAnimator/J3DMaterialAttach.h" // IWYU pragma: export
#include "JSystem/J3DGraphBase/J3DSys.h" // IWYU pragma: export
#include "JSystem/JHostIO/JHICommonMem.h" // IWYU pragma: export
#include "JSystem/JHostIO/JORReflexible.h" // IWYU pragma: export
#include "SSystem/SComponent/c_m3d_g_sph.h" // IWYU pragma: export
#include "SSystem/SComponent/c_m3d_g_aab.h" // IWYU pragma: export
#include "SSystem/SComponent/c_m3d_g_pla.h" // IWYU pragma: export
#include "SSystem/SComponent/c_bg_s_chk.h" // IWYU pragma: export
#include "SSystem/SComponent/c_bg_s_poly_info.h" // IWYU pragma: export
#include "SSystem/SComponent/c_bg_s_gnd_chk.h" // IWYU pragma: export
#include "SSystem/SComponent/c_m3d_g_cyl.h" // IWYU pragma: export
#include "SSystem/SComponent/c_phase.h" // IWYU pragma: export
#include "m_Do/m_Do_hostIO.h" // IWYU pragma: export
#include "f_op/f_op_actor.h" // IWYU pragma: export
#include "JSystem/JParticle/JPAEmitter.h" // IWYU pragma: export
#include "JSystem/JParticle/JPAParticle.h" // IWYU pragma: export
#include "d/d_bg_s_gnd_chk.h" // IWYU pragma: export
#include "d/d_particle.h" // IWYU pragma: export
#include "d/d_bg_s_chk.h" // IWYU pragma: export
#include "d/d_bg_w.h" // IWYU pragma: export
#include "d/d_drawlist.h" // IWYU pragma: export
#include "d/d_bg_s_sph_chk.h" // IWYU pragma: export
#include "d/d_com_inf_game.h" // IWYU pragma: export
#include "m_Do/m_Do_graphic.h" // IWYU pragma: export
#include "JSystem/J2DGraph/J2DOrthoGraph.h" // IWYU pragma: export
#include "JSystem/J2DGraph/J2DPane.h" // IWYU pragma: export
#include "JSystem/J2DGraph/J2DPictureEx.h" // IWYU pragma: export
#include "JSystem/J2DGraph/J2DScreen.h" // IWYU pragma: export
#include "JSystem/J2DGraph/J2DTextBoxEx.h" // IWYU pragma: export
#include "JSystem/JParticle/JPAEmitter.h" // IWYU pragma: export
#include "JSystem/JUtility/JUTFont.h" // IWYU pragma: export
#include "JSystem/JUtility/JUTReport.h" // IWYU pragma: export

#endif // DOLZEL_BASE_PCH
