#ifndef D_A_NPC_CLERKT_H
#define D_A_NPC_CLERKT_H

#include "d/actor/d_a_npc.h"
#include "d/d_shop_system.h"

struct daNpcClerkt_HIOParam {
    /* 0x00 */ daNpcT_HIOParam common;
};

class daNpcClerkt_Param_c {
public:
    virtual ~daNpcClerkt_Param_c() {}

    static const daNpcClerkt_HIOParam m;
};

#if DEBUG
class daNpcClerkt_HIO_c : public mDoHIO_entry_c {
public:
    daNpcClerkt_HIO_c();

    void listenPropertyEvent(const JORPropertyEvent*);
    void genMessage(JORMContext*);

    daNpcClerkt_HIOParam m;
};

#define NPC_CLERKT_HIO_CLASS daNpcClerkt_HIO_c
#else
#define NPC_CLERKT_HIO_CLASS daNpcClerkt_Param_c
#endif

/**
 * @ingroup actors-npcs
 * @class daNpcClerkT_c
 * @brief Ooccaa (City in the Sky Shop)
 *
 * @details
 *
 */
class daNpcClerkT_c : public dShopSystem_c {
public:
    typedef int (daNpcClerkT_c::*cutFunc)(int);
    typedef int (daNpcClerkT_c::*actionFunc)(void*);

    enum Type {
        TYPE_SHOP,
        TYPE_1,
    };

    enum FaceMotion {
        /* 0x01 */ FACE_MOT_UNK_1 = 1,
    };

    enum Motion {
        /* 0x0 */ MOT_UNK_0,
    };

    ~daNpcClerkT_c();
    int create();
    int CreateHeap();
    int Delete();
    int Execute();
    int Draw();
    static int createHeapCallBack(fopAc_ac_c*);
    static int ctrlJointCallBack(J3DJoint*, int);
    int isDelete();
    void reset();
    void afterJntAnm(int);
    BOOL evtTalk();
    BOOL evtCutProc();
    void action();
    int drawDbgInfo();
    void drawOtherMdl();
    int selectAction();
    int chkAction(int (daNpcClerkT_c::*)(void*));
    int setAction(int (daNpcClerkT_c::*)(void*));
    int wait(void*);
    int tend(void*);
    int talk(void*);
    int shop(void*);
    inline void setParam();
    inline void setAfterTalkMotion();
    inline void beforeMove();
    inline void setAttnPos();
    inline void setCollision();
    daNpcClerkT_c(
        daNpcT_faceMotionAnmData_c const* i_faceMotionAnmData,
        daNpcT_motionAnmData_c const* i_motionAnmData,
        daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_faceMotionSequenceData,
        int i_faceMotionStepNum,
        daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_motionSequenceData, int i_motionStepNum,
        daNpcT_evtData_c const* i_evtData, char DUSK_CONST* DUSK_CONST* i_arcNames)
        : dShopSystem_c(i_faceMotionAnmData, i_motionAnmData, i_faceMotionSequenceData,
                        i_faceMotionStepNum, i_motionSequenceData, i_motionStepNum, i_evtData,
                        i_arcNames) {}
    u16 getEyeballMaterialNo() { return 2; }
    BOOL checkChangeJoint(int i_joint) { return i_joint == 17; }
    BOOL checkRemoveJoint(int i_joint) { return i_joint == 19; }
    s32 getBackboneJointNo() { return 15; }
    s32 getNeckJointNo() { return 16; }
    s32 getHeadJointNo() { return 17; }

    u32 getFlowNodeNo() {
        u16 nodeNo = home.angle.x;
        u32 rv;
        if (nodeNo == 0xffff) {
            rv = -1;
        } else {
            rv = nodeNo;
        }
        return rv;
    }

    u8 getMaxNumItem() { return (fopAcM_GetParam(this) & 0xF000000) >> 24; }

    void srchActors() {
        switch (mType) {
        case TYPE_SHOP:
            if (mActorMngr[0].getActorP() == NULL) {
                mActorMngr[0].entry(getShopItemTagP());
            }
            break;
        }
    }

    static char DUSK_CONST* DUSK_CONST mCutNameList[1];
    static cutFunc DUSK_CONST mCutList[1];

private:
    /* 0x0F7C */ NPC_CLERKT_HIO_CLASS* mpHIO;
    /* 0x0F80 */ dCcD_Cyl mCyl;
    /* 0x10BC */ u8 mType;
    /* 0x10C0 */ daNpcT_ActorMngr_c mActorMngr[1];
    /* 0x10C8 */ actionFunc mNextAction;
    /* 0x10D4 */ actionFunc mAction;
    /* 0x10E0 */ int mShopProcess;
    /* 0x10E4 */ int field_0x10e4;
    /* 0x10E8 */ u8 field_0x10e8;
    /* 0x10E9 */ u8 field_0x10e9;
    /* 0x10EA */ u8 mShopFlag;
    /* 0x10EB */ u8 field_0x10eb;
    /* 0x10EC */ int field_0x10ec;
};

STATIC_ASSERT(sizeof(daNpcClerkT_c) == 0x10f0);

#endif /* D_A_NPC_CLERKT_H */
