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https://github.com/TwilitRealm/dusklight
synced 2026-06-22 06:56:31 -04:00
d_camera work (#2369)
* bumpCheck matching * checkGroundInfo matching * chaseCamera matching * lockonCamera attempted * talktoCamera matching * subjectCamera, magneCamera matching * colosseumCamera close, plus various fixes * towerCamera attempted * hookshotCamera matching
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@@ -294,9 +294,9 @@ void cCcD_ShapeAttr::getShapeAccess(cCcD_ShapeAttr::Shape* pshape) const {
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pshape->_0 = 2;
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pshape->_14 = 0.0f;
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pshape->_10 = 0.0f;
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pshape->_C = 0.0f;
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pshape->_8 = 0.0f;
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pshape->_4 = 0.0f;
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pshape->_4.z = 0.0f;
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pshape->_4.y = 0.0f;
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pshape->_4.x = 0.0f;
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}
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/* 80263A88-80263B58 25E3C8 00D0+00 1/0 1/0 0/0 .text
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@@ -594,9 +594,9 @@ bool cCcD_CylAttr::GetNVec(const cXyz& param_0, cXyz* param_1) const {
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* getShapeAccess__12cCcD_CylAttrCFPQ214cCcD_ShapeAttr5Shape */
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void cCcD_CylAttr::getShapeAccess(cCcD_ShapeAttr::Shape* pshape) const {
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pshape->_0 = 1;
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pshape->_4 = mCenter.x;
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pshape->_8 = mCenter.y;
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pshape->_C = mCenter.z;
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pshape->_4.x = mCenter.x;
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pshape->_4.y = mCenter.y;
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pshape->_4.z = mCenter.z;
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pshape->_10 = mRadius;
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pshape->_14 = mHeight;
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}
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@@ -716,9 +716,9 @@ bool cCcD_SphAttr::GetNVec(const cXyz& param_0, cXyz* param_1) const {
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* getShapeAccess__12cCcD_SphAttrCFPQ214cCcD_ShapeAttr5Shape */
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void cCcD_SphAttr::getShapeAccess(cCcD_ShapeAttr::Shape* pshape) const {
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pshape->_0 = 0;
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pshape->_4 = mCenter.x;
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pshape->_8 = mCenter.y;
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pshape->_C = mCenter.z;
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pshape->_4.x = mCenter.x;
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pshape->_4.y = mCenter.y;
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pshape->_4.z = mCenter.z;
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pshape->_10 = mRadius;
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pshape->_14 = 0.0f;
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}
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@@ -790,4 +790,4 @@ void cCcD_ObjCo::SetIGrp(u32 grp) {
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void cCcD_ObjCo::SetVsGrp(u32 grp) {
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mSPrm &= ~0x70;
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mSPrm |= grp;
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}
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}
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