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https://github.com/TwilitRealm/dusklight
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d_camera work (#2369)
* bumpCheck matching * checkGroundInfo matching * chaseCamera matching * lockonCamera attempted * talktoCamera matching * subjectCamera, magneCamera matching * colosseumCamera close, plus various fixes * towerCamera attempted * hookshotCamera matching
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@@ -32,10 +32,9 @@ bool dMeterMap_c::isEnableDispMap() {
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/* 8020D528-8020D650 207E68 0128+00 3/3 0/0 0/0 .text getMapDispSizeTypeNo__11dMeterMap_cFv */
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int dMeterMap_c::getMapDispSizeTypeNo() {
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int uvar6 = 7;
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s32 stayNo = dComIfGp_roomControl_getStayNo();
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dStage_FileList_dt_c* fList =
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dComIfGp_roomControl_getStatusRoomDt(stayNo)->getFileListInfo();
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dComIfGp_roomControl_getStatusRoomDt(dComIfGp_roomControl_getStayNo())->getFileListInfo();
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if (fList != NULL) {
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uvar6 = dStage_FileList_dt_getMiniMap(fList);
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}
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@@ -291,7 +290,7 @@ void dMeterMap_c::_move(u32 param_0) {
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dMeter2Info_setPauseStatus(2);
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}
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}
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s32 stayNo = dComIfGp_roomControl_getStayNo();
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int stayNo = dComIfGp_roomControl_getStayNo();
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field_0x14 = param_0;
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field_0x2a = checkMoveStatus();
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