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https://github.com/TwilitRealm/dusklight
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fopScn_Draw OK
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@@ -1,6 +1,9 @@
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/* f_op_scene.cpp autogenerated by split.py v0.4 at 2021-02-15 21:09:24.524260 */
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#include "global.h"
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#include "f/f_op/f_op_scene.h"
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#include "f/f_op/f_op_scene_pause.h"
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#include "f/f_pc/f_pc_node.h"
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// additional symbols needed for f_op_scene.cpp
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// autogenerated by split.py v0.4 at 2021-02-15 21:09:24.524298
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@@ -23,39 +26,36 @@ void fopScn_Create__FPv(void);
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// additional symbols needed for f_op_scene.cpp
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// autogenerated by split.py v0.4 at 2021-02-15 21:09:24.524304
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extern "C" {
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// fopScn_Draw__FP11scene_class
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// fopScn_Draw__FP11scene_class(scene_class*)
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asm void fopScn_Draw__FP11scene_class(void) {
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nofralloc
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#include "f/f_op/f_op_scene/asm/func_8001EB34.s"
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void fopScn_Draw(scene_class* pScene) {
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fpcNd_DrawMethod(pScene->mpNodedrawMtd,pScene);
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}
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// fopScn_Execute__FP11scene_class
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// fopScn_Execute(scene_class*)
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asm void fopScn_Execute__FP11scene_class(void) {
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asm void fopScn_Execute(scene_class*) {
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nofralloc
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#include "f/f_op/f_op_scene/asm/func_8001EB5C.s"
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}
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// fopScn_IsDelete__FPv
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// fopScn_IsDelete(void*)
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asm void fopScn_IsDelete__FPv(void) {
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asm void fopScn_IsDelete(void*) {
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nofralloc
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#include "f/f_op/f_op_scene/asm/func_8001EB84.s"
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}
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// fopScn_Delete__FPv
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// fopScn_Delete(void*)
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asm void fopScn_Delete__FPv(void) {
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asm void fopScn_Delete(void*) {
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nofralloc
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#include "f/f_op/f_op_scene/asm/func_8001EBAC.s"
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}
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// fopScn_Create__FPv
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// fopScn_Create(void*)
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asm void fopScn_Create__FPv(void) {
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asm void fopScn_Create(void*) {
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nofralloc
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#include "f/f_op/f_op_scene/asm/func_8001EC00.s"
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}
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};
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@@ -4,14 +4,6 @@
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#include "SComponent/c_tag.h"
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#include "global.h"
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// additional symbols needed for f_op_scene_tag.cpp
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// autogenerated by split.py v0.4 at 2021-02-15 20:28:40.331363
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extern "C" {
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void fopScnTg_Init__FP15scene_tag_classPv(void);
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void fopScnTg_QueueTo__FP15scene_tag_class(void);
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void fopScnTg_ToQueue__FP15scene_tag_class(void);
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}
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// additional symbols needed for f_op_scene_tag.cpp
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// autogenerated by split.py v0.4 at 2021-02-15 20:28:40.331367
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extern node_list_class g_fopScnTg_SceneList;
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@@ -24,9 +16,6 @@ void fopScnTg_ToQueue(scene_tag_class* pSceneTag) {
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cTg_Addition(&g_fopScnTg_SceneList, (create_tag_class*)pSceneTag);
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}
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// fopScnTg_Init__FP15scene_tag_classPv
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// fopScnTg_Init__FP15scene_tag_classPv(scene_tag_class*, void*)
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asm void fopScnTg_Init(scene_tag_class*, void*) {
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nofralloc
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#include "f/f_op/f_op_scene_tag/asm/func_8001F188.s"
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void fopScnTg_Init(scene_tag_class* pSceneTag, void* pData) {
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cTg_Create((create_tag_class*)pSceneTag,pData);
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}
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