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Big cast cleanup (#3076)
* Big cast cleanup * fix for name conflict * rename header * rename cast macros * fix rename mistake --------- Co-authored-by: roeming <roeming@users.noreply.github.com>
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@@ -497,7 +497,7 @@ static void bee_control(e_bee_class* i_this) {
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} else {
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daPy_py_c* player = daPy_getPlayerActorClass();
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if (cc_pl_cut_bit_get() == 0x80) {
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i_this->mBoomerangAngle += (s16)0x1400;
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ANGLE_ADD(i_this->mBoomerangAngle, 0x1400);
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vec1.z = 150.0f + TREG_F(15);
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} else {
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vec1.z = 100.0f + TREG_F(12);
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