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Big cast cleanup (#3076)
* Big cast cleanup * fix for name conflict * rename header * rename cast macros * fix rename mistake --------- Co-authored-by: roeming <roeming@users.noreply.github.com>
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@@ -373,13 +373,13 @@ static void e_bi_ex(e_bi_class* i_this) {
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if (i_this->ignition_time != 0) {
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i_this->ignition_time--;
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i_this->sound.startCreatureSoundLevel(Z2SE_OBJ_BOMB_IGNITION, 0, -1);
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i_this->field_0x696 += (s16) 0x1100;
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ANGLE_ADD(i_this->field_0x696, 0x1100);
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if (i_this->ignition_time < 45) {
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i_this->field_0x696 += (s16) 0x1100;
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ANGLE_ADD(i_this->field_0x696, 0x1100);
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if (i_this->ignition_time < 30) {
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i_this->field_0x696 += (s16) 0x1100;
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ANGLE_ADD(i_this->field_0x696, 0x1100);
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}
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}
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