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Big cast cleanup (#3076)
* Big cast cleanup * fix for name conflict * rename header * rename cast macros * fix rename mistake --------- Co-authored-by: roeming <roeming@users.noreply.github.com>
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@@ -138,7 +138,7 @@ static int daObj_Web0_Execute(obj_web0_class* i_this) {
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var_r28 = base_p->shape_angle.y;
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if (sp08 < 0) {
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var_r28 += (s16) -0x8000;
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ANGLE_ADD(var_r28, -0x8000);
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}
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var_r28 -= player->shape_angle.y;
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