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fopAcM_Register cleanup (#3047)
* use macro `fopAcM_Register` more consistently * replace fopAcM_RegisterCreateID with version that doesn't create `a_this`
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@@ -443,7 +443,7 @@ static int daE_CR_IsDelete(e_cr_class* a_this) {
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static int daE_CR_Delete(e_cr_class* a_this) {
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fopEn_enemy_c* actor = &a_this->enemy;
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fpc_ProcID id = fopAcM_GetID(a_this);
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fopAcM_RegisterDeleteID(a_this, "E_CR");
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dComIfG_resDelete(&a_this->phase, "E_CR");
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if (a_this->HIOInit) {
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