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fopAcM_Register cleanup (#3047)
* use macro `fopAcM_Register` more consistently * replace fopAcM_RegisterCreateID with version that doesn't create `a_this`
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@@ -1323,7 +1323,7 @@ static int daE_HB_IsDelete(e_hb_class* i_this) {
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static int daE_HB_Delete(e_hb_class* i_this) {
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fopAc_ac_c* actor = &i_this->enemy;
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fpc_ProcID id = fopAcM_GetID(i_this);
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fopAcM_RegisterDeleteID(i_this, "E_HB");
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dComIfG_resDelete(&i_this->phase, "E_hb");
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if (i_this->HIOInit) {
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