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fopAcM_Register cleanup (#3047)
* use macro `fopAcM_Register` more consistently * replace fopAcM_RegisterCreateID with version that doesn't create `a_this`
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@@ -1109,7 +1109,7 @@ static int daE_SH_IsDelete(e_sh_class* i_this) {
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static int daE_SH_Delete(e_sh_class* i_this) {
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fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->enemy;
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fpc_ProcID unusedId = fopAcM_GetID(i_this);
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fopAcM_RegisterDeleteID(i_this, "E_SH");
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dComIfG_resDelete(&i_this->mPhase, "E_sh");
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