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https://github.com/TwilitRealm/dusklight
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frame interp: e_s1 & e_yg
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@@ -81,6 +81,15 @@ public:
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/* 0x306D */ u8 field_0x306D[0x307C - 0x306D];
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/* 0x307C */ u32 mBodyEffEmtrID;
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/* 0x3080 */ u8 mInitHIO;
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#if TARGET_PC
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static const int HAIR_STRAND_COUNT = 22;
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static const int HAIR_SEGMENT_COUNT = 16;
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cXyz mHairInterpPrev[HAIR_STRAND_COUNT * HAIR_SEGMENT_COUNT];
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cXyz mHairInterpCurr[HAIR_STRAND_COUNT * HAIR_SEGMENT_COUNT];
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bool mHairInterpPrevValid;
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bool mHairInterpCurrValid;
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#endif
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};
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STATIC_ASSERT(sizeof(e_s1_class) == 0x3084);
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@@ -63,6 +63,15 @@ public:
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/* 0x0BB4 */ yg_ke_s mYgKes[13];
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/* 0x1880 */ mDoExt_3DlineMat0_c mLineMat;
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/* 0x189C */ u8 mIsFirstSpawn;
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#if TARGET_PC
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static const int TENTACLE_STRAND_COUNT = 13;
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static const int TENTACLE_SEGMENT_COUNT = 10;
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cXyz mTentacleInterpPrev[TENTACLE_STRAND_COUNT * TENTACLE_SEGMENT_COUNT];
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cXyz mTentacleInterpCurr[TENTACLE_STRAND_COUNT * TENTACLE_SEGMENT_COUNT];
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bool mTentacleInterpPrevValid;
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bool mTentacleInterpCurrValid;
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#endif
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};
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STATIC_ASSERT(sizeof(e_yg_class) == 0x18a0);
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