some cleanup of f_pc/f_op files (#2254)

* cleanup f_pc files

* cleanup f_op files

* fix a couple f_op_actor_mng functions

* minor JSystem work
This commit is contained in:
TakaRikka
2024-11-29 08:24:26 -08:00
committed by GitHub
parent 6482fe7535
commit 073992df8d
903 changed files with 6835 additions and 6587 deletions
+6 -6
View File
@@ -635,7 +635,7 @@ static int daB_OB_Draw(b_ob_class* i_this) {
for (int i = 0; i < 19; i++) {
if (!i_this->mBodyParts[i].mHide) {
if ((i_this->mBodyParts[i].mPos - camera->mLookat.mEye).abs() >
if ((i_this->mBodyParts[i].mPos - camera->lookat.eye).abs() >
i_this->mBodyParts[i].mSize * (JREG_F(17) + 500.0f))
{
g_env_light.setLightTevColorType_MAJI(i_this->mBodyParts[i].mpMorf->getModel(),
@@ -2315,7 +2315,7 @@ static void fish_move(b_ob_class* i_this) {
a_this->attention_info.position.y += 50.0f;
if (i_this->mDemoAction == 21 || i_this->mDemoAction == 22) {
sp84 = dComIfGp_getCamera(0)->mLookat.mEye - sp90;
sp84 = dComIfGp_getCamera(0)->lookat.eye - sp90;
} else {
sp84 = player->eyePos - sp90;
}
@@ -2399,8 +2399,8 @@ static void demo_camera(b_ob_class* i_this) {
daPy_getPlayerActorClass()->changeOriginalDemo();
daPy_getPlayerActorClass()->changeDemoMode(46, 0, 0, 0);
i_this->mDemoCamEye = camera0->mLookat.mEye;
i_this->mDemoCamCenter = camera0->mLookat.mCenter;
i_this->mDemoCamEye = camera0->lookat.eye;
i_this->mDemoCamCenter = camera0->lookat.center;
sp58 = i_this->mDemoCamEye - tentacle->current.pos;
i_this->field_0x5ce0 = cM_atan2s(sp58.x, sp58.z);
@@ -4201,7 +4201,7 @@ extern actor_process_profile_definition g_profile_B_OB = {
4,
fpcPi_CURRENT_e,
PROC_B_OB,
&g_fpcLf_Method.mBase,
&g_fpcLf_Method.base,
sizeof(b_ob_class),
0,
0,
@@ -4211,4 +4211,4 @@ extern actor_process_profile_definition g_profile_B_OB = {
0xC4000,
fopAc_ENEMY_e,
fopAc_CULLBOX_CUSTOM_e,
};
};